Yaguar
Well-Known Member
Couple of little shares. Might be old to many, new to some. It's stuff I generally don't talk about but a couple of gimmicks to her game that you can use. I may also throw together some of her stun options, a look at going beyond the stun launch but I'm pretty hectic atm so don't count on it too much.
1. (CH)
This will force them straight to Lv. 2 stun. What does this mean? You can get off after for a bounds stun (follow up with ).
Why is this good? Unless the opponent INSTANTLY counters during the critical state this is NEARLY free. They have to basically time a perfect counter to catch that slow slow kick or else they are eating the ground. If you catch them on recovery from bad timing, you sometimes land it as a sit-down rather than a bounds.
Either way, this is one of the top options that comes from going slightly deeper into stun.
2. (CH)
This will make the opponent fall super slowly to the ground. You have stun options obviously and they can counter but my favourite right here is again. Why? Pseudo-Force tech.
+24 on the FT and +morethanenough if the opponent techs.
If they counter? Sit-down for a free .
Just a couple of the things I use from time to time but these are relatively safe options for a game where you can be countered out of everything.
1. (CH)
This will force them straight to Lv. 2 stun. What does this mean? You can get off after for a bounds stun (follow up with ).
Why is this good? Unless the opponent INSTANTLY counters during the critical state this is NEARLY free. They have to basically time a perfect counter to catch that slow slow kick or else they are eating the ground. If you catch them on recovery from bad timing, you sometimes land it as a sit-down rather than a bounds.
Either way, this is one of the top options that comes from going slightly deeper into stun.
2. (CH)
This will make the opponent fall super slowly to the ground. You have stun options obviously and they can counter but my favourite right here is again. Why? Pseudo-Force tech.
+24 on the FT and +morethanenough if the opponent techs.
If they counter? Sit-down for a free .
Just a couple of the things I use from time to time but these are relatively safe options for a game where you can be countered out of everything.