I don't know Zack well enough, but he has some of the best pressure/mixups in the game, with some brutal crushes, resets throws and other things to make him a monster. Pwnfosho could give a better breakdown, but Zack is hella-good.How about Zack? I say infuse him with the "having more tools that work well with the new features of this game" train and 4H+K bound back and making 8P a sitdown stun that gives him +20 or more on hit so he will be able to land a CB after it. Now a response to your first main piece of the post....
It's actually not a huge buff. The faster mid will incentive people to use it more, and so it actually puts the mind game slightly more in the defense's favor if the defender is going for precise reads rather than blanket moves. Since the 6P nerf I've noticed more Jann's using 4K as their opener. For me, I get more damage off an expert mid punch hold than an expert mid kick hold.JL: Hmm...nah he still has a enough to win. Yeah he gets bulldog, but you just gotta play mroe D with him this time. He still has his damage and his mid punch hold.
Tina's definitely one of the weaker characters, but she's underrated, imo. She still has "a fighting chance" even now. As long as she retains 364T and has enough delays to bait it, she'll be viable (plus the OHs, heavy punish throws, etc.)Tina: Yes, but she is going to need mroe than that to have a fighting chance in this game.
I suppose if you wanted to give her an i16 tracking mid I'd be fine with that. Her speed nerfs are a more pressing and confusing issue, though.Kokoro: How about some tracking to go with that speed bro?
Same old wrapAlpha: sigh...she is still too good? Can you explain this one?
Half-life throw that's easy to bait out with tons of string mix-ups and 3 CBs all on different hit levels; Constant crushes (including her neutral stance sometimes crushing highs and 2nd longest-distance OH hold in the game); 9 frame jab and a jumping OH, etc.
Bounds really aren't saving him. Beyond playing keepout, he excels nowhere others don't but better. Talk to Tenryuga or Zeo for a more detailed breakdown.Ein: Same Alpha, can you explain this one? Yeah he is limited and all, but he some of the best bounds in the game.
Not really. Personally I'd like 34KP/214P and 2P to be faster, but he doesn't need them. He just needs something for guard pressure that isn't an insanely telegraphed mid punch.Ryu: Hmm.. all right. Does he need any speed buffs?
I'm just fairly certain she won't have a Flower Garland Drop.Marie Rose:uh...how do you know that? you got the arcade version of it already
5 vanillaReturn old ground game( which DOA we're talking here? DOA 4
Too bad. ;PMore cliffs are Izuna-able( ugh...no i don't want hear his annoying ass more than i have to.