might as well i never use it anyway
Hi guys!
OK on topic:
2 things need to be addressed (though they wont) in my opinion.
First: Reduce the movement tracking so we can proper sidestep
like it is on VF5FS or TTT2.
Second: Add side throws again like VF's or TTT2.
I wonder after so many iterations why these two mechanics aren't
implemented on DOA's fighting engine?
Everything else is fine!
Well, sidestep buff aside, they'd have to come up with side throws for all of the characters. Concepts, animation, implementation... Even if they just did 1 per character, that's still a decent amount of work.Hi guys!
OK on topic:
2 things need to be addressed (though they wont) in my opinion.
First: Reduce the movement tracking so we can proper sidestep
like it is on VF5FS or TTT2.
Second: Add side throws again like VF's or TTT2.
I wonder after so many iterations why these two mechanics aren't
implemented on DOA's fighting engine?
Everything else is fine!
Well, sidestep buff aside, they'd have to come up with side throws for all of the characters. Concepts, animation, implementation... Even if they just did 1 per character, that's still a decent amount of work.