Learning To Use A Joystick

StrikerSashi

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Premium Donor
I used an octo gate with my last stick and while it took some getting use to, I much better prefer a square gate now. Octo is fine for 2D grapplers, but for anything else I can't recommend anything other than square gate.
 

EMPEROR_COW

Well-Known Member
Premium Donor
- Best thing is to go to training mode and look at your input registry where its going wrong.. in most cases ull notice a constant wrong input. Once u do, modify ur motion till u get it right.

- Another thing people take lightly is that u need to be directly facing the screen.. not at an angle.. and the stick needs to be perpendicular to u.. not at an angle..

- also, something u dont notice from transferring from pad is the input ur pressing.. for example when doing a 236P, u need to do 236 THEN P .. pressing the P too early would result in another move coming out.. when u realize this you'll start doing much less execution errors. Same for holds

- finally, eliminate macros. Stick to the default 3 button layout assigned in both DOA and VF arcades.
P K -
H - -

I hope this makes ur life a little easier
 

Matt Ponton

Founder
Staff member
Administrator
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Agreed on dropping the macros.

And for those who don't know: Throw is just a macro for :H+P:
 

Russian-chiropractic19

Well-Known Member
Standard Donor
- you get rid of macros ... u play the game the way it should be played .. with 3 buttons with a finger assigned to each button.. which breaks the game down to a far simpler form .. making u focus more on the fight. (IMO)
- you get to sidestep a frame faster using 2/8 H+P+K rather than 22/88 (its just alot easier on stick)

I fail to see the logic with this. how does pressing one button instead of 2-3 make it more complicated? and how does doing the opposite do anything but complicate matters?
 

EMPEROR_COW

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Premium Donor
Russian-chiropractic19 said:
I fail to see the logic with this. how does pressing one button instead of 2-3 make it more complicated? and how does doing the opposite do anything but complicate matters?


H
P
K
H+P
P+K
H+K
H+P+K
..... Vs. Only H P and K.. its far simpler to play 3 buttons

U have a finger allocated to each button and its not changing position. Whereas with macros (especially on pad) each finger alternates between several buttons (4 for thumb and 2 for each index)

No macros is simpler.

Another thing about pad vs stick is that with stick u hsv a hand for directional inputs and another for functional inputs, whereas on pad ur left hand does both.
 
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Russian-chiropractic19

Well-Known Member
Standard Donor
H
P
K
H+P
P+K
H+K
H+P+K
..... Vs. Only H P and K.. its far simpler to play 3 buttons

a horse and buggy is simpler than a car too, id rather have a car.

U have a finger allocated to each button and its not changing position. Whereas with macros (especially on pad) each finger alternates between several buttons (4 for thumb and 2 for each index)

i also dont have to worry about timing by pressing 2-3 buttons at once

Another thing about pad vs stick is that with stick u hsv a hand for directional inputs and another for functional inputs, whereas on pad ur left hand does both.

i have no clue what your trying to say.
 

Sly Bass

Well-Known Member
Premium Donor
H
P
K
H+P
P+K
H+K
H+P+K
..... Vs. Only H P and K.. its far simpler to play 3 buttons

U have a finger allocated to each button and its not changing position. Whereas with macros (especially on pad) each finger alternates between several buttons (4 for thumb and 2 for each index)

No macros is simpler.

Another thing about pad vs stick is that with stick u hsv a hand for directional inputs and another for functional inputs, whereas on pad ur left hand does both.
It's not worth it Cow. Let the man live in his lies. He is happy in his illusion.
 

EMPEROR_COW

Well-Known Member
Premium Donor
>a horse and buggy is simpler than a car too, id rather have a car.

That makes no sense.

> i also dont have to worry about timing by pressing 2-3 buttons at once

That is never ... Ever.. an issue.

> i have no clue what your trying to say.

That was meant for the general topic.. it wasnt aimed at u.
 

Awesmic

Well-Known Member
Standard Donor
I fail to see the logic with this. how does pressing one button instead of 2-3 make it more complicated? and how does doing the opposite do anything but complicate matters?
It's a matter of preference, or rather a testament of how long Cow's been playing the likes of VF in arcade boards which have the exact same three-button layout as Dead or Alive 1 and 2 had in arcades. So naturally, he and other like-minded players who use arcade sticks would prefer this as opposed to additional buttons for macros on stick. In his already established mindset, adding a button for macros on stick would take some readjusting, and I don't blame him, seeing as how painstakingly long it took for me to get used to playing VF4 Evolution on stick, and then trying it out with an additional button for macros. Playing on a stick is definitely a different feel than on a pad.

Moreover, arcades are still alive for the most part - and regularly played by a vast majority - in Japan, so that further adds to the reasoning for his decision and preference, as most are used to the 3-button layout already. If you personally can handle otherwise, more power to you. But you likely won't have a choice when playing on an actual coin-op, so that's another thing to consider.
 

EMPEROR_COW

Well-Known Member
Premium Donor
Having 2 funtionalities that give the same result adds to the confusion.
you can throw by pressing H+P ... or by pressing H and P ... the fact that there's two ways with a macro makes one of them useless and you cannot eliminate the single button functions due to their integreal use in the game so the one ideally eliminated would be the macro .. especially when the origin buttons are so easily accessible and layed out in front of you on a stick.

this is of course a different case with the pad. as the X and B buttons, as well as the A and Y, are pretty far apart which almost forces you to end up using a macro of sort. On a stick, as I stated before, each finger is allocated to a button. Thumb for H, index for P, and middle for K... maKing the inability to press simultaneous buttons a non-issue.
 
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legibifou

Well-Known Member
Could you share your experience with me?

I'm about to buy the "official" dead or alive 5 arcade stick. It will be my first time with this kind of joystick. I know it will require a lot of learning time but I'm ready for this.

I really want to change my xbox pad because I'm not able to make any kind of dash (66, 44, 22) and I often fail diagonal directions (3, 9...). The only thing that curbs me is what I read about the square gate and circles' movements (236, 214, 41236).

Do you think that it is hard to make circles' movement with your square gate? Or nothing like that with enough experience?
 

Sly Bass

Well-Known Member
Premium Donor
Could you share your experience with me?

I'm about to buy the "official" dead or alive 5 arcade stick. It will be my first time with this kind of joystick. I know it will require a lot of learning time but I'm ready for this.

I really want to change my xbox pad because I'm not able to make any kind of dash (66, 44, 22) and I often fail diagonal directions (3, 9...). The only thing that curbs me is what I read about the square gate and circles' movements (236, 214, 41236).

Do you think that it is hard to make circles' movement with your square gate? Or nothing like that with enough experience?
I use a square gate, and I have no problem doing circles. What makes me prefer a square gate is that you know when you hit your diagonals, 11, 33, 77, 99. It really locks in.
 

virtuaPAI

I am the reason why you are here!!!
Staff member
Administrator
well its like this...
- you get better input response... there's no debating that one..
- you get rid of macros ... u play the game the way it should be played .. with 3 buttons with a finger assigned to each button.. which breaks the game down to a far simpler form .. making u focus more on the fight. (IMO)
- you get to sidestep a frame faster using 2/8 H+P+K rather than 22/88 (its just alot easier on stick)
- if you get pissed off, its too heavy to throw at someone .. and if you do manage to throw it .. you'll end up killing your opponent.. lol
-What I highlighted brings out a dilemma within me! I understand the whole 2/8 H+P+K configuration being a frame faster with some players having less movement error, however, something wont stop me from using just 22/88. I have even gone to the point of refining my movement commands and becoming more precise to prevent said errors. I just can let go of the fact that a buffered FS into a SS(only with 22/88) will both create a larger Side Step Radius (allowing greater evasion potential) and allow its user to Evade further around his/her opponent, giving more back turned advantages.
 

EMPEROR_COW

Well-Known Member
Premium Donor
virtuaPAI said:
I just can let go of the fact that a buffered FS into a SS(only with 22/88) will both create a larger Side Step Radius (allowing greater evasion potential) and allow its user to Evade further around his/her opponent, giving more back turned advantages.

Well if you think about it it ends up being the same with the other method only u get the SS when u want it better.

Lets say ur holding 8 (same scenario) then go for 8H+P+K ..

I dunno, for me it clicks alot better cuz its like the VF quick SS..

But at the end of the day I suppose it goes down to preference.
 

virtuaPAI

I am the reason why you are here!!!
Staff member
Administrator
Well if you think about it it ends up being the same with the other method only u get the SS when u want it better.

Lets say ur holding 8 (same scenario) then go for 8H+P+K ..

I dunno, for me it clicks alot better cuz its like the VF quick SS..

But at the end of the day I suppose it goes down to preference.
-This is why I adore DOA. This is the second time they give competitive players two choices for their particular preferences. First with active Guard/Block :4:(Tekken/Street Fighter style) and :h: (Virtua Fighter Soul Calibur style). Oh almost forgot, and :2: for auto low Guard/Block!!!
 

Malesoun

Member
U have a finger allocated to each button and its not changing position. Whereas with macros (especially on pad) each finger alternates between several buttons (4 for thumb and 2 for each index)

No macros is simpler.

I've always thought of the macro's as being convenient. However, thinking about what you have said I think it makes sense for me to stop using them and remove them from my button layout.
 
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