I used an octo gate with my last stick and while it took some getting use to, I much better prefer a square gate now. Octo is fine for 2D grapplers, but for anything else I can't recommend anything other than square gate.
- you get rid of macros ... u play the game the way it should be played .. with 3 buttons with a finger assigned to each button.. which breaks the game down to a far simpler form .. making u focus more on the fight. (IMO)
- you get to sidestep a frame faster using 2/8 H+P+K rather than 22/88 (its just alot easier on stick)
Russian-chiropractic19 said:I fail to see the logic with this. how does pressing one button instead of 2-3 make it more complicated? and how does doing the opposite do anything but complicate matters?
H
P
K
H+P
P+K
H+K
H+P+K
..... Vs. Only H P and K.. its far simpler to play 3 buttons
U have a finger allocated to each button and its not changing position. Whereas with macros (especially on pad) each finger alternates between several buttons (4 for thumb and 2 for each index)
Another thing about pad vs stick is that with stick u hsv a hand for directional inputs and another for functional inputs, whereas on pad ur left hand does both.
It's not worth it Cow. Let the man live in his lies. He is happy in his illusion.H
P
K
H+P
P+K
H+K
H+P+K
..... Vs. Only H P and K.. its far simpler to play 3 buttons
U have a finger allocated to each button and its not changing position. Whereas with macros (especially on pad) each finger alternates between several buttons (4 for thumb and 2 for each index)
No macros is simpler.
Another thing about pad vs stick is that with stick u hsv a hand for directional inputs and another for functional inputs, whereas on pad ur left hand does both.
It's not worth it Cow. Let the man live in his lies. He is happy in his illusion.
That is never ... Ever.. an issue.
It's a matter of preference, or rather a testament of how long Cow's been playing the likes of VF in arcade boards which have the exact same three-button layout as Dead or Alive 1 and 2 had in arcades. So naturally, he and other like-minded players who use arcade sticks would prefer this as opposed to additional buttons for macros on stick. In his already established mindset, adding a button for macros on stick would take some readjusting, and I don't blame him, seeing as how painstakingly long it took for me to get used to playing VF4 Evolution on stick, and then trying it out with an additional button for macros. Playing on a stick is definitely a different feel than on a pad.I fail to see the logic with this. how does pressing one button instead of 2-3 make it more complicated? and how does doing the opposite do anything but complicate matters?
I use a square gate, and I have no problem doing circles. What makes me prefer a square gate is that you know when you hit your diagonals, 11, 33, 77, 99. It really locks in.Could you share your experience with me?
I'm about to buy the "official" dead or alive 5 arcade stick. It will be my first time with this kind of joystick. I know it will require a lot of learning time but I'm ready for this.
I really want to change my xbox pad because I'm not able to make any kind of dash (66, 44, 22) and I often fail diagonal directions (3, 9...). The only thing that curbs me is what I read about the square gate and circles' movements (236, 214, 41236).
Do you think that it is hard to make circles' movement with your square gate? Or nothing like that with enough experience?
I use a square gate, and I have no problem doing circles. What makes me prefer a square gate is that you know when you hit your diagonals, 11, 33, 77, 99. It really locks in.
-What I highlighted brings out a dilemma within me! I understand the whole 2/8 H+P+K configuration being a frame faster with some players having less movement error, however, something wont stop me from using just 22/88. I have even gone to the point of refining my movement commands and becoming more precise to prevent said errors. I just can let go of the fact that a buffered FS into a SS(only with 22/88) will both create a larger Side Step Radius (allowing greater evasion potential) and allow its user to Evade further around his/her opponent, giving more back turned advantages.well its like this...
- you get better input response... there's no debating that one..
- you get rid of macros ... u play the game the way it should be played .. with 3 buttons with a finger assigned to each button.. which breaks the game down to a far simpler form .. making u focus more on the fight. (IMO)
- you get to sidestep a frame faster using 2/8 H+P+K rather than 22/88 (its just alot easier on stick)
- if you get pissed off, its too heavy to throw at someone .. and if you do manage to throw it .. you'll end up killing your opponent.. lol
virtuaPAI said:I just can let go of the fact that a buffered FS into a SS(only with 22/88) will both create a larger Side Step Radius (allowing greater evasion potential) and allow its user to Evade further around his/her opponent, giving more back turned advantages.
-This is why I adore DOA. This is the second time they give competitive players two choices for their particular preferences. First with active Guard/Block (Tekken/Street Fighter style) and (Virtua Fighter Soul Calibur style). Oh almost forgot, and for auto low Guard/Block!!!Well if you think about it it ends up being the same with the other method only u get the SS when u want it better.
Lets say ur holding 8 (same scenario) then go for 8H+P+K ..
I dunno, for me it clicks alot better cuz its like the VF quick SS..
But at the end of the day I suppose it goes down to preference.
Stick is horrible for DOA completely unable to do counters
U have a finger allocated to each button and its not changing position. Whereas with macros (especially on pad) each finger alternates between several buttons (4 for thumb and 2 for each index)
No macros is simpler.