Her stance manually is 2P+K. She has 5 options from them, none are particularly useful due to the long startup and telegraphed animation. Heck, I've already found a no-timing PL juggle that deals more damage than the one in her Ii Family Creed K. It looks damn pretty though, and will probably be of more use next to walls and for heavies since it's dead easy to execute.
I feel like her moveset is incomplete. No 1P, no low kick into mid/high kick (she's supposed to be a kick-oriented character, even more so than Rig), no 7P or 7K even. She only has one sitdown stun that's in-string and so telegraphed (though guarantees a CB), so other than that, the only things she has going for her are:
- Great damage output
- Excellent ranged offense
- 11f high kick, 12f mid kick
- Delayable K string for hold baiting
- Above average throw damage
- Probably the only character who benefits a lot from using a Power Launcher versus a Power Blow since the risk/reward for it is minimal
She's kinda slow, with a 16f 3P, so her stun game is definitely not her strong suit. Her stun-launch game, however, is. She has a 15f mid-kick launcher that crushes lows!