DOA5LR "I'll Try My Best!"Naotora Ii Gameplay Discussion

xXSilverSearcherxX

Active Member
What the hell is that damage @12:09 Oh my god Ugh they are being a little lazy with her moveset Especially her throws and holds she has Lisas down throw @14:19 with a slight change in animation And she also has some of rigs and milas Holds/grabs
 
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KasumiLover

SovereignKnight_
Premium Donor
I was right about that bicycle kick, it completely whiffs if someone crouches or low holds quickly out of it, and it's unsafe. It doesn't seem to do alot of damage either,definitely a move I won't be using often or at all. Her low sweep kick is a nice attack though, it's pretty swift.

As for the similarities to other characters, I'm not really disappointed or surprised, she didn't have a lot of moves from her native series that could fairly be added in DOA, so they slightly tweaked some other characters moves so she wouldn't be lacking in a move set. I saw a 3K from Marie, and I saw a modified version of a kokoro kick.
 
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The 4th phase

Well-Known Member
Standard Donor
Her moveset looks fun, can't wait to go into training with her. Some of her moves do leave her wide open for a counter attack on block. I am sure with practice she can be quite deadly in the right hands.
 

KasumiLover

SovereignKnight_
Premium Donor
Hopefully, she seems formidable in the vs. Honoka videos, but the player had to take a few risks here and there using that KKKKKKKK string. I really like her 6KK, it's like Kasumi's except stronger.
 

KasumiLover

SovereignKnight_
Premium Donor
I hope she tags w bby Koko
A kokoro lover I see :-D I don't think she'll have a tag team initially, but they might patch it in a later.

After a few minutes of deciphering her hit levels, let's just say she has ALOT of highs...damn! There's a pattern I noticed though: Her mids tend to be a lot safer and cause guard breaks, but she has a lot of linear kick strings full of mids that can be held on reaction, which is a sacrifice.
 

The 4th phase

Well-Known Member
Standard Donor
A kokoro lover I see :-D I don't think she'll have a tag team initially, but they might patch it in a later.

After a few minutes of deciphering her hit levels, let's just say she has ALOT of highs...damn! There's a pattern I noticed though: Her mids tend to be a lot safer and cause guard breaks, but she has a lot of linear kick strings full of mids that can be held on reaction, which is a sacrifice.

high will tend to screw some people up so that's a good thing

since most people are used mids
 

KasumiLover

SovereignKnight_
Premium Donor
I'm not talking about 7H+K4. That's the PL into her stance. I'm talking about doing the stance raw like how Ryu can go into his raw.
I can't help you there, I'm confused about that stance too :-/. Hopefully one of us can find out tomorrow when we can actually buy her.
@Nuke-Nin Here you go! Welcome :)
 

Kirito

Member
Her stance manually is 2P+K. She has 5 options from them, none are particularly useful due to the long startup and telegraphed animation. Heck, I've already found a no-timing PL juggle that deals more damage than the one in her Ii Family Creed K. It looks damn pretty though, and will probably be of more use next to walls and for heavies since it's dead easy to execute.

I feel like her moveset is incomplete. No 1P, no low kick into mid/high kick (she's supposed to be a kick-oriented character, even more so than Rig), no 7P or 7K even. She only has one sitdown stun that's in-string and so telegraphed (though guarantees a CB), so other than that, the only things she has going for her are:
- Great damage output
- Excellent ranged offense
- 11f high kick, 12f mid kick
- Delayable K string for hold baiting
- Above average throw damage
- Probably the only character who benefits a lot from using a Power Launcher versus a Power Blow since the risk/reward for it is minimal

She's kinda slow, with a 16f 3P, so her stun game is definitely not her strong suit. Her stun-launch game, however, is. She has a 15f mid-kick launcher that crushes lows!
 
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