Inmedialty holding after stun and thus bypassing stun and being able to block after is still in, which completely fucks the game up. Low holding is still a way tooooooo strong defensive tool WHILE in stun.
I think because of those 2 things alone, the game is too similar to DOA4 in Raansus eyes, to be honest in mine too, although i do like the changes to other system mechanics that take doa5 away from doa4.
I wonder though... have you guys ever asked yourselves why does holding return you to neutral state after being stunned? Like i never asked myself that question until today. Like once youre stunned, if you hold and your opponent does nothing, you just go through the hold animation and return to neutral... shouldnt you return to being stunned if the hold didnt hold anything and you werent hit while holding? Holds work like fast slow escpaing in a way... they werent even designed for that. Holds were designed to counter (their name is counter holds right?) an opponents move, so why do they just interrupt stun status and bring you back to neutral?
I think there relies a huge problem with holds