Raansu
Well-Known Member
Oh. Sorry, I still don't know what the difference is between default holds and advanced holds.
The advanced holds in DoA5 are more for special type of holds like launchers or Busa's izuna etc...
The standard mid kick hold is
Oh. Sorry, I still don't know what the difference is between default holds and advanced holds.
They all scream DoA4...Hitomi needing 4-5 hits to get a CB...screw that. Low holds out of stuns...to hell with that. I'm fed up with the game and it's not even out yet. I'm fed up with defensive holds in general. Should only be able to use them in neutral and the stun game should of been completely reworked. Maybe DoA6 will be good *rolls eyes*
Except for the wall game, guaranteed ground throws, holds doing shit damage, stuns being harder to attain, limbo stuns, non universal offensive holds, etc. . . it's DOA4 for sure.
Those are enough changes to be a different game. But if calling it DOA 4.2 makes you feel any better why not?Yeah, it's DOA 4.2, which NO ONE wants to play.
Yeah, it's DOA 4.2, which NO ONE wants to play.
Those are enough changes to be a different game. But if calling it DOA 4.2 makes you feel any better why not?
Low hold can be changed signifigantly with a little amount of work. Adding more recoevery frames, making their hitboxes bigger so that highs hit them, etc. ..
You can bypass stun by holding, thats the problem.You can't bypass stun by holding out of it, it's extended and goes deeper if you hit them while in stun.
If the attacker stopped attacking completely then his "turn" should be over.
I also wonder why he won't hide the display ? Just a quick push on Select should do the trick from what I can gather.
Are there any videos of people who understand the game system? It's all videos of people just blocking strings back and forth, no attempts to throw punish at all.
Even the people who made the game don't seem to know how to throw punish, it's so weird to watch.
Yay less punishable moves. I hope this applies a lot with Kasumi then.It hides the entire HUD, so you wouldn't be able to see the life bars.
Did you ever consider the fact that A LOT of the moves you think are punishable are not? o_0
I agree that holding out of stun and CB being so hard to obtain is stupid but calling this DOA4.2 is completely wrong. These players, while much better than the scrubs at Tougeki and Gamescom, are still very new to the game and obviously not doing many things the game already has.
DOA5 has too many new mechanics and fixed things. It looks more like DOA3 to me than anything.
Keep in mind none of my mains are in the game. Lisa is my only hold over from DOA4 and she basically plays the same, with a few new tools of varying usefulness.
Although I enjoy Bass, he's not really my play style. I just like the fact that I can ignore the stun system for the most part. Wait until Season's Beatings, then you'll see me at full power.