IGN's 12 Days of DOA5

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Zeo

Well-Known Member
She still has it, I noticed she was just about to go into it at the end of the vid, looks like she has to be idle longer before she goes into it now. Guess the only time you'll be seeing it when you use her as a dummy in training mode.
 

RikWeaN

Member
Bryan for the love of God. Don't use the English voices. Tina's is awful.
Agreed. Told us he would go JP today, but he lied ;_;
English voices are a pain ... please have mercy and go full JP from now on.

I also wonder why he won't hide the display ? Just a quick push on Select should do the trick from what I can gather.

Anyway, those are minor complaints, the vids are great. That Bass / Hayate fight was just awesome.
 

Russian-chiropractic19

Well-Known Member
Standard Donor
Agreed. Told us he would go JP today, but he lied ;_;
English voices are a pain ... please have mercy and go full JP from now on.

I at least want to hear the English voices once,the rest of y'all need stop acting like little kids all I ever hear is bitching about the voices WE GET IT.
 

Zeo

Well-Known Member
He actually didn't lie, some of the vids were JP, some were ENG. Can't really say he lied, you DID get what you wanted, just not for EVERY match.
 

RikWeaN

Member
He actually didn't lie, some of the vids were JP, some were ENG. Can't really say he lied, you DID get what you wanted, just not for EVERY match.
Was expecting someone would say this ... no surprise it turned up to be you as you seem to go in full force lately. That's why I anticipated and suggested to go FULL JP next.
But hey, I'm starting to get used to people using my choice of words against me around here.

You know what ? You guys should enjoy the crappy English voiceover if you like it. I'm obviously the minority, and a nobody, I can tell when I'm overstaying my welcome, so I'll just leave it at that :)

Will look forward to your next vids anyway Dogg, thanks for your work.
 

Darth Lotonic X

Active Member
Personally, I found Tina's voice surprisingly bearable. Doesn't make up for shit like Lei-Fang and Ayane's voice actresses. On the other hand, the males are fine aside from Eliot. It would be great if we could change individual character voices like SFIV.
 

BierKlauMeister

Active Member
regarding voice acting, i think rig and bass got pretty good english voice actors... and the female cast is pretty awful

By the way, the Hayate vs Bass 2nd video and the Jann Lee vs Bass video are messed up :/

EDIT: By watching the Brad Wong vs Jann Lee i realized how IMPORTANT it is that CBs go back to 3 hits... the game looked SO MUCH BETTER by watching brad be able to cb in 3 blows... it was so awesome...

I hope Kokoro has a way to CB in 3
 

Omegan Eckhart

Well-Known Member
Are there any videos of people who understand the game system? It's all videos of people just blocking strings back and forth, no attempts to throw punish at all.

Even the people who made the game don't seem to know how to throw punish, it's so weird to watch.
 

Belinea

Active Member
So how does Eliot's parry work? Did he retain the DOAD version were 9H would parry all mid and high attacks and 3H for all lows, or has it reverted back to doa4 status?

Also it's been mentioned that he can get guaranteed launchers from a parry now, but does that go for every attack he parries? I ask because in doa4 there were actually 4 different stuns from the parry, depending on whether it was a high punch/kick or mid punch/kick, and they would all lead to specific set-ups.
 

Raansu

Well-Known Member
http://www.youtube.com/user/IPLFighters/videos
7 new videos guys.

2 Hitomi Vs Bayman, 2 Jann Lee Vs Bayman and 3 Kasumi Vs Bayman.

I think the way the vids were well done for most of the part. They could have been more varied but they work for their purpose.

They all scream DoA4...Hitomi needing 4-5 hits to get a CB...screw that. Low holds out of stuns...to hell with that. I'm fed up with the game and it's not even out yet. I'm fed up with defensive holds in general. Should only be able to use them in neutral and the stun game should of been completely reworked. Maybe DoA6 will be good *rolls eyes*
 

Forlorn Penguin

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Premium Donor

Thanks, man.

Eww. What's with up Hitomi's leg clipping with the ground at 0:15 in "Hitomi vs Bayman #1"? Looks like Hitomi has a new animation at 2:50 for her mid-kick hold which appears to no longer set up for a juggle.

Life gauge stays shaded after dangerzone transition at 1:40 in "Kasumi vs. Bayman #1". That's kind of annoying. I assume it's a glitch.

Hitomi needing 5 hits to get a CB...screw that.

Hitomi gets CB after 5 hits twice in "Hitomi vs Bayman #1", then gets CB after 4 hits twice in "Hitomi vs Bayman #2".
 

Raansu

Well-Known Member
Thanks, man.

Eww. What's with up Hitomi's leg clipping with the ground at 0:15 in "Hitomi vs Bayman #1"? Looks like Hitomi has a new animation at 2:50 for her mid-kick hold which appears to no longer set up for a juggle.

Life gauge stays shaded after dangerzone transition at 1:40 in "Kasumi vs. Bayman #1". That's kind of annoying. I assume it's a glitch.



Hitomi gets CB after 5 hits twice in "Hitomi vs Bayman #1", then gets CB after 4 hits twice in "Hitomi vs Bayman #2".

That's not new, it's just her default mid kick hold. Her advanced mid kick hold gives her the old launcher.
 

Doug Nguyen

Well-Known Member
Did anyone notice that weird glitch in Kasumi vs Bayman 3 at :38? Also im so used to Kasumi's hair up that when her hairs down, now it looks weird to me, and maybe its because this time they seem to have less and shorter hair. And i like how the music is based off the stage, fits better and its more serious i guess. The old music was not my style for a fighting game. And in the beginning of a match the health bar is this bright neon blue for one second, kinda odd.
 
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