illninofan
Well-Known Member
Thanks guys.
I see now, frame data is a measuring tool that can help a player gain a deeper insight into the moves in the game (like move speed as Mr. Wah stated), gain a deeper knowledge of the move properties and help with knowing which move to use in a sequence/set of conditions during a fight and helping with the basic moves like a throw punish (a strike against a throw, as Sly Bass stated).
Thus, helping refine your reactions and build better strategies.
I'll re-read and pay closer attention to the first post (my ADHD ) and make a lot more use of Frame Data in my study of the game the same way an athlete uses game film to make themselves a better player.
I've been slacking on that, but I'm having so much fun gaining an intuitive feel for the game and my character's offense that I'm content with working more heavily on reactions for now, but I'll get around to it.
I see now, frame data is a measuring tool that can help a player gain a deeper insight into the moves in the game (like move speed as Mr. Wah stated), gain a deeper knowledge of the move properties and help with knowing which move to use in a sequence/set of conditions during a fight and helping with the basic moves like a throw punish (a strike against a throw, as Sly Bass stated).
Thus, helping refine your reactions and build better strategies.
I'll re-read and pay closer attention to the first post (my ADHD ) and make a lot more use of Frame Data in my study of the game the same way an athlete uses game film to make themselves a better player.
I've been slacking on that, but I'm having so much fun gaining an intuitive feel for the game and my character's offense that I'm content with working more heavily on reactions for now, but I'll get around to it.
Last edited: