Alright, so I understand the basics of Frame Data as stated in the game tutorial.
For example, Honoka's 6P (
P), has values of 11(2)22.
11 Startup (these frames determine the amount of time from which the attack starts/the character is not moving to when the attack lands or not, frame 1 = start, frame 11 = did it land or did it get blocked?)
2 Active (the time in which the attack is hitting)
22 Recovery (the amount of time it takes to recoil from the attack and she can either defend, go on attack again, backdash etc. depending on the situation)
Then there's advantage and disadvantage, if the attack leaves you at a +2 on block, for example, this means you can move before your opponent does. A -2 is the opposite.
The issue for me is figuring out how to apply these data to become a better player (especially with regards to reactions/reading the opponent), but I think that comes with time and experimentation (as does everything else in the game).
Am I on the right track?
Greater question: who thought to use frame data as a tool in the first place? My silly guess is someone with programming knowledge back in the day broke into Street Fighter 2 and used the information to gain an advantage over his friends. XD