Critical Stun still looks like it feels pretty much like it did in 5 from the gameplay shown yesterday. The side step attack is a decent damage hard knock back for everyone it looks like so I imagine it's way minus on block and punishable if it's used carelessly. Ontop of this the biggest thing I took away from watching the footage over again was that Break Holds are more like an interrupt than an actual hold. Yes you get your opponent's back but it looks like unless you're at a wall it spaces you out far enough for it to be more of a reset than advantage for the user.That sounds very incomplete. Or it may be a design decision to simplify things by making things even more binary when choosing linear vs. tracking.
Is there a noticeable change to the stun threshold system? That would be a positive change.