KwonJigglypuff
Well-Known Member
Maybe the grapplers will introduce a new mechanic ? Break Throw ?
Yes, shimbori said in one of the Famitsu articles that it was a macro for H+P+K and they made the button since it's easier to press SSSS instead of H+P+K H+P+K H+P+K H+P+K.
Yeah their balance will be important. I hope Lisa is in.Curious to see how the grapplers are handled this time around.
Also cautious on how the counter/high counter throws and OHs are balanced since theres always the potential for them being broken at launch.
They didnt put any of the grapplers in the trailer or gameplay video which is a real shame since they're a big part of the game. Would have figured they would put atleast Tina, Bass, or Bayman in there but I guess I'll just have to wait and see if we get any more info on that.
Any news how the sidesteps are implemented and the difference between the two? Is this like VF style offensive SS attacks and regular SS?
Did Shinbori say what new macro will be used for jabs (H+P+K was originally the macro for jabs in DOA5)?Yes, shimbori said in one of the Famitsu articles that it was a macro for H+P+K and they made the button since it's easier to press SSSS instead of H+P+K H+P+K H+P+K H+P+K.
Oh boy, I can already picture the agony of what the non-grapplers will go through if this happens l0lMaybe the grapplers will introduce a new mechanic ? Break Throw ?
Oh boy, I can already picture the agony of what the non-grapplers will go through if this happens l0l
I heard that damage of hi counter hits is 2*normal hits now
In the famitsu interview it is mentioned that in DOA5 Hi Counter of a close hit was 1.6x (for example: Akira close hit shoulder is 90 (1.5x) while hi counter close hit is 96 (1.6x).From what I understand, Hi Counter revision damage is 1.6x instead of 1.5x.
Close Hit revision damage is now 2x (overrides the counter hit level last I checked).
Oh...shit...makes sense. I was just going by 輝Rock's FSDJ Wiki post.
Not sure where to put this and if someone already posted in any of all other topics about DOA6. Is it there a DOA6 Main Topic for news, media and facts, not just opinions?
Off screen gameplay. Jan Lee vs Jan Lee / Jan Lee vs Kasumi
OMG
Honestly, I would be mad but its actually pretty cool to see that. We need Helena next. But I know once Marie Rose and Honoka's announcements, everyone will try to Fatal Blow'd them and bring the receipts.
It's fortunate then that the people you're talking about who are going to generate controversy, aren't the ones buying the game and therefore have no weight on TN's mind. Let them try to shame it. It will not decrease sales. It will not invoke change.Since everyone's talking about SJW and censorship, I'd be more concerned about this over outfits tbh. The US media is going to have a field day over this. Not necessarily because of the thing itself, but because "men" can inflict this on women. SJW culture will attack this game, no doubt.
Mortal Kombat is not a valid comparison because the game's ESRB rating is higher and the violence is unrealistic.
From what I understand at the moment, when you press or (or 8S/2S) then it does a sidestep attack. I haven't played the demo yet as I'm not at E3, but will be at evo to try it out since they're having a demo on display there. We don't know yet if a strings will retrack or not after being side stepped. You can see my breakdown of what we do know here: https://www.twitch.tv/videos/271497832
Now, it stands to reason that since the animation is rather long, it might be that strings don't re-track. However we also don't know how disadvantaged the attack is on guard. It does do a lot of damage if it lands since it is given a CLOSE HIT property and causes knockback.