Juihau
Well-Known Member
I mean...you literally do. You ever see gameplay of Blue Reflection and notice the weird shadows that stick around the main character's feet and hover around any object on the screen? That's, uh, actually the game's completely broken ambient occlusion. And since there's no option to turn it on or off, to get rid of it, you basically just have to go into the shader folder in the game's directory and delete the AO file, amusingly enough.You don't see this kind of issues in other Koei games with even smaller budgets. This game is like this due both Koei and TN.
That said, I'm not saying that Team Ninja can do no wrong. What I am saying is that DoA6 seems to effectively have the C-team of TN working on it, while KT has sent the A and B teams to work on games like Marvel Ultimate Alliance 3 and Nioh 2.