Lemme do a little review of the game's visuals, at least the state of the visuals in the beta.
The game runs at 60fps in 1080p resolution. It being full HD on base PS4 is commendable, especially if we look at other 3D fighters that don't manage to reach that resolution on base consoles.
There's little to no antialiasing at all, as usual with KT games, so there are (similar to DOA5LR) some jaggies going on, but the game also looks very crisp. That's a treat compared to the very blurry Tekken 7 and SoulCalibur 6.
Effects like depth of field, that we usually see in character intros and outros, where partly there and partly missing. I am sure they will work on that to make it show up consistently in the final game.
Because the base PS4 version already reaches 1080p resolution, I assume that we can look forward to the PS4 Pro (which was not supported in the beta yet) version bumping up the resolution to something like 1440p, while the Xbox One X can probably reach something like 1600p, maybe even 1800p. I assume full 4K at 60fps is only possible on PC though.
Loading times were still a bit long, but they already were much shorter than in preview videos and the online connection probably was also to blame, adding some extra waiting time.
The game's visuals are very inconsistent. It can look very good, but it can also look pretty bad. There were times when the beautifully modelled character models (especially faces, hands and some costumes...) or their great animations (power blows) wowed me, and there were times when I had to shake my head in disbelief at how anatomically messed up character models were (completely wrong navel and musculature placement on Diego), and that they partly used worse textures (Ayane's and Hayate's costumes and Hayate's and Kasumi's hair) than even DOA5 would use on default costumes. There partly is worse texturing than in DOA5, let that sink in for a while.
I really hope that was only due to them keeping the file size low in the beta, but honestly, I am not holding my breath. :/
There were also some graphical errors to be found on the models, like this weird pixelation on hair. This really needs to be gone in the final game, otherwise that is just shoddy work.
On a purely artistical level, and here it get's very subjective, I was also partly pleased, partly disappointed. Hayabusa's new suit looked great (it was the one costume that also showed texture work worthy of this console generation), Hayate's and Ayane's new default costumes were imo also well designed, interesting and detailed.
Kasumi's new default suit looks awful however. I find it ugly and boring. That's not how you design the new default costume for the main protagonist of a series. Thankfully her iconic blue garb is still in the game and thankfully one also can save customization loadouts, so I don't have to see the ugly, new suit often.
The colosseum stage I thought was okay. It has some nice ideas, like the giant phemes (goddesses of fame and renown) surrounding the stage, but outside the ring and winged goddesses the stage looks sterile and flat. This is one of the aspects where DOA6 is outclassed by T7 and SC6. They boast beatifully detailed and atmospheric stages, even if blurred beyond recognition, lol.
Last but not least I want to mention the lighting and shading on characters' skin. I personally don't like it. It's too bright, too yellow-ish and the characters' skin shines under it as if it was greased with bacon. I much prefer the a bit darker but overall warmer and more pleasing lighting of DOA5LR. I think characters like Kasumi look way prettier in it:
I also find DOA5 Kasumi's pointier chin and thicker eyebrows more attractive than DOA6 Kasumi's rounder chin and thinner eyebrows, but that's, as I mentioned before, very subjective.
The game runs at 60fps in 1080p resolution. It being full HD on base PS4 is commendable, especially if we look at other 3D fighters that don't manage to reach that resolution on base consoles.
There's little to no antialiasing at all, as usual with KT games, so there are (similar to DOA5LR) some jaggies going on, but the game also looks very crisp. That's a treat compared to the very blurry Tekken 7 and SoulCalibur 6.
Effects like depth of field, that we usually see in character intros and outros, where partly there and partly missing. I am sure they will work on that to make it show up consistently in the final game.
Because the base PS4 version already reaches 1080p resolution, I assume that we can look forward to the PS4 Pro (which was not supported in the beta yet) version bumping up the resolution to something like 1440p, while the Xbox One X can probably reach something like 1600p, maybe even 1800p. I assume full 4K at 60fps is only possible on PC though.
Loading times were still a bit long, but they already were much shorter than in preview videos and the online connection probably was also to blame, adding some extra waiting time.
The game's visuals are very inconsistent. It can look very good, but it can also look pretty bad. There were times when the beautifully modelled character models (especially faces, hands and some costumes...) or their great animations (power blows) wowed me, and there were times when I had to shake my head in disbelief at how anatomically messed up character models were (completely wrong navel and musculature placement on Diego), and that they partly used worse textures (Ayane's and Hayate's costumes and Hayate's and Kasumi's hair) than even DOA5 would use on default costumes. There partly is worse texturing than in DOA5, let that sink in for a while.
I really hope that was only due to them keeping the file size low in the beta, but honestly, I am not holding my breath. :/
There were also some graphical errors to be found on the models, like this weird pixelation on hair. This really needs to be gone in the final game, otherwise that is just shoddy work.
On a purely artistical level, and here it get's very subjective, I was also partly pleased, partly disappointed. Hayabusa's new suit looked great (it was the one costume that also showed texture work worthy of this console generation), Hayate's and Ayane's new default costumes were imo also well designed, interesting and detailed.
Kasumi's new default suit looks awful however. I find it ugly and boring. That's not how you design the new default costume for the main protagonist of a series. Thankfully her iconic blue garb is still in the game and thankfully one also can save customization loadouts, so I don't have to see the ugly, new suit often.
The colosseum stage I thought was okay. It has some nice ideas, like the giant phemes (goddesses of fame and renown) surrounding the stage, but outside the ring and winged goddesses the stage looks sterile and flat. This is one of the aspects where DOA6 is outclassed by T7 and SC6. They boast beatifully detailed and atmospheric stages, even if blurred beyond recognition, lol.
Last but not least I want to mention the lighting and shading on characters' skin. I personally don't like it. It's too bright, too yellow-ish and the characters' skin shines under it as if it was greased with bacon. I much prefer the a bit darker but overall warmer and more pleasing lighting of DOA5LR. I think characters like Kasumi look way prettier in it:
I also find DOA5 Kasumi's pointier chin and thicker eyebrows more attractive than DOA6 Kasumi's rounder chin and thinner eyebrows, but that's, as I mentioned before, very subjective.
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