So that means her good keep-away tool is useless?What does this mean?
SSP: Change in ⇒ upper P parry an object to be hold attribute
Most of Momiji's changes are just the timing of the voices...
7K going from -14 to -25 just made me not want to use that move ever again. There goes my hype.
Good to see Leon dodge the nerf bat again. if google translate is right then his 9p jumping headbutt slam is now safe on block and it seems his 9K now launches higher meaning he now has a solid mid k launcher into air throw off a single stun without having to be near max stun threshold anymore depending on how high they made it launch now. Overall solid buffs to an already strong character, would prefer some frame advantage on his chain throw breaks and less pushback on his charged GBs but this will do for now.
also LOL they nuked the shit out of helena's throw damage
So that means her good keep-away tool is useless?
But remember guys, Ryu was the second-best character in the game right after Akira. He needed the nerf bat. For balance!
Just ask Shimbori.
Well Hayashi is trying to play it off as fans demanding LR (as opposed to, you know, DOA6)
DOA6 probably won't come for awhile, so DOA5 Last Round is a port that I can get behind. Especially when you fact in that most tournaments are moving to current gen hardware for most games, minus the ones that are only available on last gen. Plus, DOA5LR is the first true 3D fighter coming to current gen hardware, which gives it an edge.Well Hayashi is trying to play it off as fans demanding LR (as opposed to, you know, DOA6)
The risk reward on that move is really stupid, and that's coming from someone who uses it liberally.Yes. That's exactly what it means. Instead of giving her more tools, so people would stop spamming 6PKK, they just ruin one of her best moves. #TNLogic
The risk reward on that move is really stupid, and that's coming from someone who uses it liberally.
The nerf is fine and makes sense, 12 frame mid kicks that beat out everything really shouldn't be both safe on block and be one of the few moves in the game that has to be held and then throw punished. The damage on it wasn't the problem and its good that they didn't touch it because it has plenty of legitimate uses in wall combos.They could've just changed the damage output to 20 or something, I wouldn't even care. I never used it for the damage anyways. I hope they at least fixed the cases where 7K whiffs in a juggle near a wall. It literally goes through the opponent without causing damage.