Struggling to think of something for Ein, but I think I got a few things.
EIN
I'd like to see this be +1 on normal hit. It gives him a bit more to work with when a faster character gets in his face, which is a situation where I find he struggles a lot.
Amoirsp's suggestion
I'm a bit torn on this one. The recovery on
is kind of long, so I think if you put a stun on it then your opponent could basically just instantly hold to recover, possibly before Ein can even do anything.
But, as he also pointed out,
and
are both knockback moves that do more damage and are just as fast. So I guess maybe try seeing how a crumble stun on
would work and then change it or leave it as it is when we find out how it works out.
Lastly, I still think it looks like an attack that would send you flying, so maybe keep the knockback on counter-hit? We already have other moves that cause stomach crumbles,
and
, so I'm mostly trying to make
stand out from them.
Nightpup's / suggestion
This could probably apply to Hitomi as well. While I do think it would be cool to be able to do that move on its own, I can't see much use for it as it is now. That's why I'm suggesting to make
/
into a mini-launch (basically trying to simulate a ground-bounce). For its launch height I'm thinking something along the lines of
being the only/best follow-up.
EDIT: Having tried a few different hit animations with this move on my own, I'm having trouble finding anything that looks good/feel right. I think I'm changing my vote to leaving this move as it is...
/
Another one that could be implemented for both Ein and Hitomi. In the middle of a match it can be pretty hard to input/buffer
and
correctly, so I think it might be best to do like DOA4 did where Ein's
-string had its input changed to
, and
's input became
.
GEN FU
This old bastard is so damn good that he basically doesn't need anything new. Still, I'd like to see his
attack and his
/
strings from DOA3 implemented, even if we don't know how to make wall-splats yet.
HAYABUSA
I don't really play him much, but my friend EvilJun who does really misses being able to finish juggles with
. However, I'm pretty sure his launch heights are the same in DOA3 and DOA2U, so the problem seems to lie with
's hitbox not catching people that are close to the ground.
So yeah, don't know if you can change it, plus he can finish with
which I think only does something like 4 less damage, so it's no major thing, just a little tweak that would be nice to have.
JANN LEE
Since you already said you were going to implement his
then I don't think he really needs anything else. From what I remember he did get some other stuff in DOA3 like
and
but they seem a bit gimmicky to me, probably not worth the effort to implement.
But I should point out that I'm no Jann Lee player, so if I'm totally wrong here then please do point it out.