As some of you may have seen, I figured out some stuff about the .bin files and how to edit them.
I just wanted to share my notes so that can give it a try, if you want.
_NOTES Tengu.txt
The character's strike properties a stored like this in the editor. The first attacks seem to be the same for every character; P, 3P, 2P, K, 3K, 2K, wake-up kicks, jumping attacks (frontal and backfacing). Then after that you'll have to find out yourself what the attacks are.
The method I used to find out what attack I was looking at was to copy the properties and paste them onto the jab. By seeing how much damage it did and what animations played on normal hit and counter-hit I could usually figure out the exact attack. Also keep in mind that every attack has its own properties. An example of this is Tengu's 7PP and 7KP. It's the same attack, but each of them still have their own properties in the .bin file, so you wouldn't know which one it is by just copying the data onto the jab. When that happened, I would edit the attack itself and give it some easily-recognizable animation. Then I'd try out the strings with the attack I'm looking for to see which of them uses the new animation.
Speaking of animations, I haven't really been able to find any sort of pattern in them, and they seem to be stored differently for each character. For example, if I were to edit Tengu's jab to the "0156" animation it would make the opponent twirl around like with his 4P and 66P. However, if I were to change Bayman's jab to 0156 I'd get a different animation. (At least that's what I think happened when I tried, haven't really done much of that yet).
_NOTES Hit Animations.txt
Also, wall splat properties seem to be stored somewhere else. You could give a non-splatting move all the animations of another move that sends the opponent flying, but they won't ever crash into the wall. Holds and throws also seem to be somewere else in the file.
I know animation speed is in there somewhere as well, but I've had no luck finding it. If you compare the two Tengu .bin files you should be able to find it eventually, though.
Same thing with strings; Jann Lee's PPP6P was changed to PPPP in Online, so by comparing Jann Lee's DOA2U .bin file to his Online .bin file, you should be able to find out how to change, and perhaps even add, attack inputs.
Wish I could have done more, but I just don't have the time right now.