Awesome, I was actually going to post and see if she had any good force techs since I've been finding some with peeps over in the Mila thread and lo and behold here we go. I knew 6f+k There's now almost no reason to ground throw after a hard knockdown unless the extra damage will end the round (and at 20 damage for most of the ground throws vs. I'm guessing around 12 for the 6f+k I can't imagine that will be very often except maybe from kk/BT k 6f+k setups). Quick questions:
Do you know the precise frame advantage you have? It would be worth knowing in case 7k worked for example. I think this may be a situation where the OH game becomes worth playing. If 6f+k works that suggests a minimum frame advantage of +9 which means 66f+p should be guaranteed against a non-tech jump/crouch high or mid. If it's +14 or better, 46f+p should work, and if it's better than that 46f+p/1p+k charge mixups could be used as well. Getting a potential power blow or +17 guard break after a force tech is a big deal, as she can force stun with 9p after the break and then mixup with whatever. A 50-75 damage tackle into a giant swing is pretty meaty damage too. Very exciting.
Does this force a backturned tech after the kk 6f+k combo, cause if it does then they are screwed as all hell. The backturned OH mixup for her is brutal to get caught in, and it makes a 6f+k to reset the situation a super safe option as they shouldn't be able to hold it (Lei Fang/Bayman excepted).
Also, will this work after spiking with 8p? Suggests the new juggle ender for advantage might be 8k to 6f+k then. I'm going to guess this will work after unteched 46p and other knockdowns that give ground throw if they're not teched. I will check that out tonight.
Do you know the precise frame advantage you have? It would be worth knowing in case 7k worked for example. I think this may be a situation where the OH game becomes worth playing. If 6f+k works that suggests a minimum frame advantage of +9 which means 66f+p should be guaranteed against a non-tech jump/crouch high or mid. If it's +14 or better, 46f+p should work, and if it's better than that 46f+p/1p+k charge mixups could be used as well. Getting a potential power blow or +17 guard break after a force tech is a big deal, as she can force stun with 9p after the break and then mixup with whatever. A 50-75 damage tackle into a giant swing is pretty meaty damage too. Very exciting.
Does this force a backturned tech after the kk 6f+k combo, cause if it does then they are screwed as all hell. The backturned OH mixup for her is brutal to get caught in, and it makes a 6f+k to reset the situation a super safe option as they shouldn't be able to hold it (Lei Fang/Bayman excepted).
Also, will this work after spiking with 8p? Suggests the new juggle ender for advantage might be 8k to 6f+k then. I'm going to guess this will work after unteched 46p and other knockdowns that give ground throw if they're not teched. I will check that out tonight.