This game has multiple arcade modes are you thinking of SFV when it released?
No its a jab at how Arcade mode in DOA5 has no Arcade Endings, making it completely pointless since we can just fight AI in the versus mode normally.
Pachinko machines are an entirely different manner. It's housed from the manufacturers who obtain rights with some of the devs to work on it for revenue builds, some of the costs go to the actual companies that make them. DLC on the other hand are not tied to pachi slots for profit gains for obvious reasons why.
Also what's wrong with NiOh? It's a step up than solely making fighters all the time since NG isn't around. I find NiOh to be an improvement.
The fact that Nioh is just a Souls knockoff doesn't sit well with me. Granted, it's a GOOD knockoff, like BanjoKazooie was for Mario 64, but still.
They have years ahead for planning. Graphically speaking I wouldn't worry about the outcome because I'm hella sure it will be one of the most highly detailed game, however graphics doesn't define the entirety from result for a better game either. Just the obvious point out.
eh i'm not so sure. Aside from the characters' faces, DOA5 is an UGLY game, it didn't even look good at launch.
1) Only the characters introduced wasn't allowed to have any depth...and I have to agree that otherwise, we would be having Mila and Rig as main characters which seems outside the norm for DOA completely(As it's mainly the Mugen-Tenshin's story)
2) There is Arcade Mode and various options...got to say along with Chapstick, are you thinking of SFV?
3) Except they already changed that tune with Ultimate, Last Round and the various DLC stages
4) I HIGHLY doubt that considering they didn't drop any of the characters during the past 4 games and Bankotsubo was only dropped from appearing in DOA5 due to the same messup as Ein and Leon. And they sold Nyotengu as DLC because they knew Bankotsubo wasn't THAT popular enough that people will buy him to cover the costs.
5) Okay now that's funny.
6) Okay that doesn't even make sense. This isn't EA or Activision, this is Koei Tecmo. And if they couldn't get away with that shit in Dynasty Warriors, what makes you think they can get away with that in any game of theirs?
7) We seen a music selection and them adding more and more songs throughout the new stages, characters and otherwise, try again.
8 and 9 is literally the same thing and even that fails to make even a chuckle out of me.
Wouldn't Marie and Honoka clones make more sense?
1) Not true. All the characters had any pre-existing depth taken away from them. Leifang turned into a squealy fangirl instead of the snobbish elitist she used to be, Eliot and Brad downgraded to simply "Those two comic relief guys", Zack turned into a TOTAL asshat instead of the eccentric celebrity master of all that he used to be, etc, etc.
2) Without actual arcade mode endings/a boss, it is literally no different from fighting ai in versus mode. It's totally pointless.
3) No, they didn't. The only ones that werent are the stages from doa2 and doa3. Home/House/whatever the leon will destroy you stage is called is the only "environment" area.
4) I don't doubt it. the dlc practices reign supreme now, and mostly everything is about Honkers and Marie, and others like Lisa, Mila, and sometimes Christie just get garbage or nothing at all.
6) What
@SoftCabbage said
7) There are still no doa5 character themes, all they did was bring back the themes from the past games. Try again. Also the godawful rap kills any impact the credits should've had. ANd made me turn music off entirely in Vanilla 5.
and no, because that makes no sense. There's already 3 kasumis in this game, and there was 1 before that that didn't return.
Sooooooo.......about those Aquaplus outfits.
Characters I use didn't get shit, so fuck em.
If I used Christie, Nyo or Ryu I woulda gotten those, though.