Hi new to this site. Ill just throw my 2cents in it.
-if they get rid of force techs thats fine. l mean they already have untechable moves so there's no need. Let your opponent have the option to tech roll or not. It slows down the gameplay which is needed anyway because DOA is fast paced anyway
They need throw escapes for all throws not just nuetral. Only make them guaranteed during opponents counter holds. Because players can spam command throws and not everyone fuzzy guards all the time. In VF5FS throw escape is P+G, 4 or 6P+G, for foward and back throws. It will allow all throws to be guessed and hold them down while guarding instead of pressing T at the right time.
-CH dmg should stay nerfed not buffed. Cant promote noob gameplay with CH spamming. Everything else is fine.
It's not that it's a terrible idea. Its just I don't see it being done in 5U. That's because a severe system change like that would best be done on a new numerical iteration for the amount of work required to implement it.
No not completely just let it be a guess unless its a Counter hold. Because like i said there's no escape for command throws. I saw Master in one round in a tournament did nothing but throw the opponent with command throws. Thats worseIf the entire system got reworked to balance it out that would be fine, but this guy just wants throw punishment eliminated which is bad.
Actually for Bass only unsafe GB that's punishable is running P lol. So I wouldn't recommend doing that.I dont know exact frame numbers, but knowing that Bass and Tina have unsafe GBs I spam neutral throw with no phucks given.
No not completely just let it be a guess unless its a Counter hold. Because like i said there's no escape for command throws. I saw Master in one round in a tournament did nothing but throw the opponent with command throws. Thats worse
Lets take sarah 4 ex. Her 1K launcher its -15 on block. In VF and this game you would just punish with elbow or anything thats 15f or below. Of course it is throw punishable also and cant be fuzzy guarded however it should be a guess. Command throws shouldn't be automatically guranteed anytime. If thats the case then there's no point in being able to escape N throws. And even thats not possible all the time cuz if you press T too slow it fails. <The only time this is useful is for combo holds.In DOA you'dhold down (not press) T,4or6 while guarding you escape the NT. Get what im sayin?
No not completely just let it be a guess unless its a Counter hold. Because like i said there's no escape for command throws. I saw Master in one round in a tournament did nothing but throw the opponent with command throws. Thats worse
Lets take sarah 4 ex. Her 1K launcher its -15 on block. In VF and this game you would just punish with elbow or anything thats 15f or below. Of course it is throw punishable also and cant be fuzzy guarded however it should be a guess. Command throws shouldn't be automatically guranteed anytime. If thats the case then there's no point in being able to escape N throws. And even thats not possible all the time cuz if you press T too slow it fails. <The only time this is useful is for combo holds.In DOA you'dhold down (not press) T,4or6 while guarding you escape the NT. Get what im sayin?
Wait then im guessin you can Chold after unsafe moves? If thats the case then DOA needs to become more frame heavy. I ddnt play DOA that much because of all the updates it had i got turned off. In VF if one uses a unsafe move they cant move or do any reversals for however many frames.They can only guard. I guess in DOA5 frames dont have long recovery time. Just make recovery frames from unsafe moves so there's no Cholds.There still spammed though cuz of no TE skip to 2:00snip
Wait then im guessin you can Chold after unsafe moves? IfWait then im guessin you can Chold after unsafe moves? If thats the case then DOA needs to become more frame heavy. I ddnt play DOA that much because of all the updates it had i got turned off. In VF if one uses a unsafe move they cant move or do any reversals for however many frames.They can only guard. I guess in DOA5 frames dont have long recovery time. Just make recovery frames from unsafe moves so there's no Cholds.There still spammed though cuz of no TE skip to 2:00
Also Brad's OHs make sense. x)I would prefer there be less of them, and they became catch throws. I feel too many characters have them. It should be a very character-specific thing.
On dragon gunner, it makes sense. On Bayman's moves, it makes sense. For Bass to have one or two, it makes sense.
For everyone and their mother outside of that circle, it does not make sense. And Zack sure as hell does not need one. He's fast enough with his mid without giving him extra pressure.
Some buff could be done by adding more tracking attacks. The reason I stopped to play Eliot was he has extremely few ones, also Kokoro has same problem. [edited because writing errors]There were a few characters that needed buffs because they were all the ones who had to play the guessing game more often than others in DOA5. They needed good guaranteed setups on start-up like Eliot, Hayate etc. They were headed in the right direction. By the info that I got now it seems like everybody will be playing the 50/50 situation game like those certain ones were before. But worse.
I hope they stick with the guaranteed setups, but they haven't showed any of that yet. I'm still gonna give it a run but I hope it's not like a sequence of constant looping. Plus, they took away force techs. Maybe they will give everyone new guaranteed tools or hear something better moving forward because it's a new game. So far, I don't like the changes at all.
Wake up kicks forces attacker to pause/stop the offensive, so attackers lose the momentum (which is one of the enjoyments of attackers). I'm not sure if WUKs are really good or not, but these have always guaranteed that theres not frenetic massacres in DOA, which also means that defender has opportunity to get into the offensive after being KD. I always liked DOA (among other reasons) because it always give player a tool for turning fight in his favour. Also WUKs can be easily punished, I usually use it just to interrup attackers who don't take the pause cleverly.I actually like force techs because it is an excellent pressure and offensive tool, but to balance it out, nothing after a force tech is guaranteed. It's just pure frame advantage.
And people use it because wake-up kicks (not sure about other wake up attacks) have invincibility frames, and despite the fact that they're nerfed, they still are pretty dangerous.
I don't like that a lot of moves have their force tech properties removed.
Unless characters don't re-align themselves and strings don't magically track, I'd agree with you (every linear move should have tracking behavior like Ayane's 66KKK - it leaves her at her own axis). Personally, the only reason they need a mid/low tracking move is to offset their bad matchup with Christie.Some buff could be done by adding more tracking attacks. The reason I stopped to play Eliot was he has extremely few ones, also Kokoro has same problem.
I hate wakeup kicks just because something that would've earned me a CH when standing up cannot be earned when it comes to the wakeup kick. They fucking have invincibility frames, and forces the attacker who wants to apply pressure (and earned the right to by knocking you down) into a 50/50. Yes, you can space then whiff punish or block then throw punish (not applying to mid WUK since it knocks the opponent back) but it shouldn't allow any chance of 'coming back'. If the defender wants to 'come back', then he has to read the opponent correctly or throw punish a blocked, unsafe move, not by the means of a free opening into the stun game or frame advantage.Wake up kicks forces attacker to pause/stop the offensive, so attackers lose the momentum (which is one of the enjoyments of attackers). I'm not sure if WUKs are really good or not, but these have always guaranteed that theres not frenetic massacres in DOA, which also means that defender has opportunity to get into the offensive after being KD. I always liked DOA (among other reasons) because it always give player a tool for turning fight in his favour. Also WUKs can be easily punished, I usually use it just to interrup attackers who don't take the pause cleverly.
I see no reason why force techs should be. Granted, some characters do it much better than others (eg. Helena), but it should be a tool everyone has universal access to (by means of an actual force tech where a low attack hits the opponent at precisely the moment they hit the ground). Ground slams, on the other hand, is something I'd agree to be character-specific (which right now, it is).FTs reduce this, but i think these are justified because usally: are not easy to do, requiere to sacrifice some combo damage and guarantee nothing but frame advantage. I think they enrich the game, however perhaps better leave these as strength of especific chars.
That's not a CB!. That's a hi-counter blow crumple stun.
Hey kid, take a chill pill and pay attention first.
That wasn't a burst, it was a Hi counter blow with the visual hit effects on. Look on the right side and you'll see it was just a critical stun and that launch was not guaranteed.
Seems you're late as well buddy, on two accounts anyway.whew! that makes me so happy to hear you say that.
Don't call me kid. No matter how many times I look at it, it still looks like a critical burst to me, because I do not play with the effect on. You should pay attention before replying, and see that the question was already answered before you, by Sorwah. Learn how to address people.
Make it lije 3rd Strike where the throw break window is bigger before the animation and very small after (i.e. easier to break on prediction).Of cours you can add throw breaks - just make them harder or impossible if you are at a certain level of disadvantage.
For example if you are in counter hold recovery - you can't throw break
But if you're just blocking or sidestepping or in minor recovery from a move there should be throw breaks
All that said I didn't include it in the list as yet because I don't believe it's a realistic item to expect at this time