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  1. Gultigargar

    DEAD OR ALIVE 2 Modding tutorials and discussion

    Very nice tutorial usagi. I've been using it to try and recreate Ayane's DOA2U costume by taking the arms from Ayane's DOA3 costume and replacing them with the arms from Kasumi's DOATEC clone model. Everything's worked fine right until I got the part where I had to replace the joints in the...
  2. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Sorry, should have included that info from the start, will fix. 54430001 is the original DOA3 folder. 54430000 is our new DOA3++ folder.
  3. Gultigargar

    DOA3++ Balance/Gameplay Mod

    You should be able to use it with whatever version of the game you have. We even included a file with the opening cinematic in case you have the 3.0 version.
  4. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Most likely cause is that you don't actually have all the game files. The 3++ download only contains the modified files, they are meant to be dropped into an existing DOA3 game folder.
  5. Gultigargar

    DOA3++ Balance/Gameplay Mod

    As some of you may know, there is some weird bug/oversight(?) causing certain attacks to be throwable during their early startup frames. I've been trying to note them all down to see if I can find something they might have in common that's causing it. Hayabusa 236P, 66K and 3F+K. Zack 7P and...
  6. Gultigargar

    DOA3++ Balance/Gameplay Mod

    DOA3++ v1.39 update -Changed the combo/throw/strike/hold UI back to the original assets and removed transparency. We originally changed them to the prototype graphics to make them easier to read, but now that we have found the transparency floating point I've chosen to use DOA2U's style where...
  7. Gultigargar

    Back in 1997, there was gonna be a DOA port for N64!?

    IMO playing DOA with a N64 controller would have sucked ass.
  8. Gultigargar

    DOA2 Prototype leaked

    This is as far as I've currently gotten with him https://www.mediafire.com/file/pgdp0eu29cuwj4o/DOA3Tengu.rar/file He's mean to replace Bass, so you gotta go into the loadfile.afs and overwrite Bass's .bin and .mot files with Tengu's, and then replace your default.xbe with the one here. How to...
  9. Gultigargar

    DOA2 Prototype leaked

    Using the inputs found previously to get an overview of her move-slots: As you can see, there are a bunch of moves that uses her Jab animation as a placeholder, since the actual animation wasn't completed yet. I've tried getting a similar overview of her animation list, but it seems DOA2...
  10. Gultigargar

    DOA2 Prototype leaked

    Having looked a bit into her .bin file, these are the current unique moves she has inputs for: :4:/:2:/:6:/:8:/:4::4: during what is most likely her handstand stance. Also has inputs for :4:/:6: during her stance :8:(jump?), so those are probably some acrobatic forward/backward jumps. :P::P...
  11. Gultigargar

    DOA2 Prototype leaked

    Sure, I'll see if I can get anything to work in the weekend.
  12. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Good idea. Using your method I've isolated the sounds with issues and 00'd them out. Currently done on Azuchi, Ice Cave, Snow and X Octagon. Don't know if there are more stages with this issue. So yeah, if you are using CXBX you can download these files and overwrite the ones in loadfile.afs to...
  13. Gultigargar

    DoA3 modding

    This might be fix-able. Chen's .cat file is weird, certain pointers at the start of his file don't have the "right" addresses. This .cat file fixes that. It works when you use it as a custom outfit for other characters, it might also work with the random slot mod.
  14. Gultigargar

    YouTube nuked the channel, so it's unfortunately gone. Sorry buddy.

    YouTube nuked the channel, so it's unfortunately gone. Sorry buddy.
  15. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Small tweak update now that the DOA6 hitbox viewer has made DOA's hitboxes much easier to visualize. v1.38b -Removed the DOAD High Stumble Stun. It just didn't feel right with such a long stun, kinda slowed the pace of the game down. -Characters who had their knockdowns changed to DOAD High...
  16. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Update v1.38a I've been working on adding new stuff like ground-bounces and bounds, but there are some technical/system limitations in place that I don't know how to get around right now, so they'll have to wait. In this update, Christie's been tweaked a lot. Generally, she was getting too...
  17. Gultigargar

    The COWARDS at Sega too scared to add the Bananakira costume that the people DEMAND for the new...

    The COWARDS at Sega too scared to add the Bananakira costume that the people DEMAND for the new VF5 release.
  18. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Alright, finally got some time to finish up this new update: v1.38 -BT Mid Stun Threshold unholdable frames further increased from 15 to 20 (15 still felt like too low) -High Stumble Stun from DOAD imported. Stun is 70 frames long, unable to hold during the first 20 frames. -Side Fall Juggles...
  19. Gultigargar

    DOA3++ Balance/Gameplay Mod

    It would be possible, but would also be a huge pain to do. It'd also eat up a lot of move-slots for him too. (2 for the new throw, and an additional 2 for adding the throw break animations.) Currently my job is keeping me pretty busy, so I don't really have time to implement major changes like...
  20. Gultigargar

    DOA3++ Balance/Gameplay Mod

    2U's models are not compatible with DOA3, and as far as I know there is currently no known way to convert them. For Ayane's throw, Matt was the one who asked for it, using usagiZ's video as reference. Dunno if either of them had seen your video.
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