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  1. Gultigargar

    DOA3 Prototype: Ayane vs Genra cutscene

    Certain effects have yet to be added. Shots of Ayane flinching in pain have been cut from the final game.
  2. Gultigargar

    DOA3 Prototype: Ayane vs Hayate cutscene

    The part where Ayane attacks and Hayate counters her was cut from the final game.
  3. Gultigargar

    I was frustrated to find that it's become very hard to find any pre-release footage of DOA4...

    I was frustrated to find that it's become very hard to find any pre-release footage of DOA4 anywhere. Thankfully archive.org had some interesting videos that I've now added to the media section. Some interesting stuff to see: The cut throw-during-stun animation, jumping was still in the game...
  4. Gultigargar

    x05 doa4 moxfight LQ

    https://archive.org/details/doa4betafootage
  5. Gultigargar

    x05 doa4 gp

    https://archive.org/details/doa4betafootage
  6. Gultigargar

    showroom doa4 gp3 cc

    https://archive.org/details/doa4betafootage
  7. Gultigargar

    showroom doa4 gp2 cc

    https://archive.org/details/doa4betafootage
  8. Gultigargar

    showroom doa4 gp1 cc

    https://archive.org/details/doa4betafootage
  9. Gultigargar

    mgs05 doa4 gp3

    https://archive.org/details/doa4betafootage
  10. Gultigargar

    mgs05 doa4 gp2

    https://archive.org/details/doa4betafootage
  11. Gultigargar

    mgs05 doa4 gp1

    https://archive.org/details/doa4betafootage
  12. Gultigargar

    DoA4 battle demo

    https://archive.org/details/doa4betafootage
  13. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Couple of things you could try just for good measure: Tick these options on in the settings menu And double-check in the config input menu: Have you set up your buttons? And have you set it so that a virtual controller has been "plugged in"? (I believe that CXBX has nothing plugged in by...
  14. Gultigargar

    DOA3++ Balance/Gameplay Mod

    I don't know if perhaps this is the thing giving you trouble, but if you are using CXBX, the newest versions have a lot of trouble with video files for some reason. It takes a very long time for it to get past them, to the point that it could look like the emulator has stopped, but it actually...
  15. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Thank you for bringing this to my attention. I took a look, and it does indeed seem that the Bayman costume got "corrupted" somehow. Not entirely sure how that happened, but I've re-uploaded what should be fixed files. https://www.mediafire.com/file/ilv8vyyl3rhdx17/DOA3++v1_43.rar/file
  16. Gultigargar

    If and when the DOA reboot comes out, would long-term fans still play it?

    For a hypothetical new DOA game to stand a chance - be it a reboot or a DOA7 - I think they'd need to have two changes happen for it to work out: 1) For Koei Tecmo to actually give them enough money and time to make a finished game, so we don't get a repeat of how it went with DOA5 and...
  17. Gultigargar

    DOA3++ Balance/Gameplay Mod

    I did notice that the timing is very strict on that. I'll take a look and see if we can get it a bit more lenient.
  18. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Great showing from all of those who played 3++ at Winter Brawl, I had a great time watching it. Anyway, I have another update: DOA3++ v1.43 -663_ inputs now count as a 3_ input, rather than a 33 input, the same as it does in future games. -Using a tag throw against a backturned opponent now...
  19. Gultigargar

    Creative Art Input Thread

    Reviving a dead thread 'cause I wasn't sure where else to put this. Having some downtime between jobs at the moment, decided as a sort of exercise to try making some animations for a hypothetical Batman fighting game or beat 'em up. https://i.imgur.com/3xPA0fC.gif
  20. Gultigargar

    DoA3 modding

    DOA3 costumes are stored in the TDATA folder, not UDATA. For the Japanese version of DOA3 it would be located at "Partition1\TDATA\54430001" Each costume consists of two files, a .cat file and a .xpr file. Make sure to delete both.
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