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  1. just_me

    Lets talk about redesigns

    They could at least have shown more random gameplay to fill the void fill the LR tournament… still no Tina, Mila, Bass, Christie gameplay unless you count a bit of smartphone footage from the stations. I actually think the did manage to improve the loading times, didn't they? The PC version...
  2. just_me

    Lets talk about redesigns

    I don't see a noticeable difference between the LR and DoA6 model… she doesn't look any slimmer and her boobs look the same as well. Looks like they reused the body mesh from 5… as they did with all the other characters (except Helena… initially… )
  3. just_me

    Lets talk about redesigns

    That's an incredibly poor argument given that she's a character with naturally purple hair…
  4. just_me

    Lets talk about redesigns

    Then show some compelling evidence.
  5. just_me

    Lets talk about redesigns

    lol Same shit every time… if people could only be bothered to actually look a the DoA5 models and not the last SFM porn the can remember… The outfits look nice in-game imo I'm kinda surprised that they didn't even tease any of the upcoming reveals… if there was a time for silhouette teasers it...
  6. just_me

    Lets talk about redesigns

    ??? Why the fuck would Sony censor a dude in a green ninja outfit? Everyone gets the Kasumi outfit, only the Hayabusa outfit is XBox exclusive. On the PS4 you get a theme instead and on Steam/PC… idk nothing I suppose.
  7. just_me

    Soul Calibur Thread

    Not really… the texture quality is the same across all platforms (including PC) for the base game and there is only a difference in texture filtering. I really, really doubt it will be any different here. It's not like there aren't other stages with weaker floor textures already… e.g Indian port...
  8. just_me

    Soul Calibur Thread

    Well that was almost TN levels of disappointing lol 90min segment where they showed the stage for a little while and a few mins of gameplay later… but they were talking about the stages BG music for 20 mins or something… it's a remix from Automata so it sounds nice, but it's not that...
  9. just_me

    DOA6 - 5 Minutes Gameplay 60 fps - Gamespot

    It's more or less intended… the third hit of Hayate's FR teleports through the opponent and then back and the back teleport causes the spinny relaunch (you can see the combo count increase). However, Hitomi was kinda far away so it looks off since Hayate doesn't actually teleport through the...
  10. just_me

    DOA6 Christie and 'Road Rage' Stage Reveal

    I mean, technically speaking Leifang got her ass kicked in her trailer and so did Hitomi, Rig, Tina etc… they were showing off new moves (and costumes) for already revealed chars and someone had to be the victim XD At least she didn't get hit by 2 Break Blows like Tina. This is probably my...
  11. just_me

    Hands on with DOA6 (TGS Build) At Abu Dhabi Games Con

    Did you look into this further? Do you think it's still like DoA5, or did they streamline the system a bit? I think having two (maybe three) clearly distinct weight classes is a good thing for depth and balance, but DoA5 classes were way too messy. Too many, not enough difference and too...
  12. just_me

    https://www.primagames.com/games/dead-or-alive-6/tips/dead-or-alive-6-movelists those are for...

    https://www.primagames.com/games/dead-or-alive-6/tips/dead-or-alive-6-movelists those are for the TGS build, which is still the most recent public build… just screenshots of the ingame movelist, but better than nothing
  13. just_me

    Lets talk about redesigns

    Most 2U and 3 stages weren't particularly large either… Dragon Hill is a collection of really small rectangles, a larger rectangle and a fairly small circle. The stage with the largest actual surface area in 2U is probably the beach stage. The largest stage in 3 was Lorelei with no competition...
  14. just_me

    Soul Calibur Thread

    I wonder if the stage will be free… probably should have had her instead of Tira as first DLC… would have helped with sales especially in Japan I imagine.
  15. just_me

    Soul Calibur Thread

    The Digital Foundry tech analysis is out: Resolution is as I expected 720p on XBox One, 900p on PS4, 1080p on PS4 Pro and 1440p on One X. This is no improvement over T7… (well I guess it is on a One X since Namco still did not release a Patch for that, right?) Was pretty sure they couldn't...
  16. just_me

    Soul Calibur Thread

    It's only going to take 1-2 weeks anyway till the most crucial data is out in public… impact frames for neutral moves, disadv on block & (counter) hit, that's all the SC community traditionally had. This is is merely an inconvenience for new players and those that join later since they have to...
  17. just_me

    Who makes the cut in DOA 6?

    Huh? I even quoted the relevant part:
  18. just_me

    Who makes the cut in DOA 6?

    They heavily teased him in the recent Dualshockers interview: Given that they already teased 4 characters (Brad, Lisa, Kokoro, and new girl), I could see them have another reveal before the DoA Festival in November… probably better to space it out a little more instead of doing another 4...
  19. just_me

    Improving the Neutral: Shimbori Talks System Changes

    Great interview and article in general! Exactly what I was hoping for… so I guess my expectations weren't subverted in the end… Too bad you couldn't find someone during the business days for easier testing, but it seems you managed to dig up a lot of valuable info anyway^^
  20. just_me

    Lets talk about redesigns

    Seems the link in the quote block is always cropped and thus broken (even if I paste the full link and save…) The article is still up though: Here's the link again. Eh… the P4 reasons are kinda Tira tier imo “We weren't going to include her, but then we did anyway and now you have to pay extra”.
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