True, my matchup may be a bit drastic. I think I forgot to mention Hayate's speed and stun game in my analysis. However, Hayabusa has the range, power, damaging expert holds, and throws to beat Hayate IMO. Hayate will still mostly be doing mids and only has a few good high and low strikes. Hayabusa can use an expert hold against either a mid punch or mid kick. Ryu can space just as well as Hayate and has better long-range. 6-4 or 7-3 in Ryu's favor are both good to me.How in the world is Hayate vs Hayabusa 3 - 7 in Busa's favor? Despite Hayate having poor mixups outside of stun he still has the better spacing / footsies / get in tools and is better at close combat / pressure than Busa. Hayate is also punishing Busa's mistakes hard with 236T 7K and Raijin / Nakiryu on whiffed holds. Once Hayate does get the stun he isn't anymore predictable than the next character; high extender, low extender, mid p / mid k extender or throw. So if you're going to say Busa's holds (which require a good read if he doesn't want to get launched or thrown for high damage) make the matchup hard for Hayate you might as well say Busa can do that vs the rest of the cast for easy wins. I admit I don't know much about Busa so I won't deny that the matchup isn't in Busa's favor but Hayate is most definitely not struggling to fight Hayabusa. At the worst 6 - 4 Busa if Hayate indeed loses to him IMO. Any Hayabusa players want to provide some insight?
In the end you'll just have a more annoying time playing as Hayate vs Busa than Busa vs Hayate.True, my matchup may be a bit drastic. I think I forgot to mention Hayate's speed and stun game in my analysis. However, Hayabusa has the range, power, damaging expert holds, and throws to beat Hayate IMO. Hayate will still mostly be doing mids and only has a few good high and low strikes. Hayabusa can use an expert hold against either a mid punch or mid kick. Ryu can space just as well as Hayate and has better long-range. 6-4 or 7-3 in Ryu's favor are both good to me.
I wasn't sure if this was covered already when I first wrote it. 6-4 is probably better. I don't think that Hayate's bad or anything, but I'm pretty sure that Busa wins.Busa vs Hayate to me is 5-5. 7-3 is overkill. Hayate's speed is most definitely a problem for Hayabusa while Hayate is pretty linear & has to rely on the stun game. Ryu's holds are better than Hayate's & his damage output as well. Hayate has an easier time with throwing than Busa because his are faster. Hayate is better than Haybusa out in space But in the end, this match is definitely not a 7-3. 5-5
Haven't this match been covered already?
Mr. Wah posted a comment with a beta tier list of sorts on page 51.
I don't think that we should really give that list much credit though. There are still tons of matchups that haven't been discussed yet. That list doesn't really mean anything. If we keep at these discussions though, we'll get a finalized one soon enough.
Then we'll have to do it all over again for DOA5++.
What puts the match 6-4 in Hayabusa's favor? His tracking moves? I know you're not saying that he's "bad" or anything like that. Nor am I disagreeing with you. I'm saying that this is a fairly even match.I wasn't sure if this was covered already when I first wrote it. 6-4 is probably better. I don't think that Hayate's bad or anything, but I'm pretty sure that Busa wins.
We could make the discussion more easily observable by making "Match-ups" category with 276 threads in it for every match-up bar mirror ones. This way everyone could participate in specific match-up they have knowledge about, and we could have an idea which are being discussed by looking at message counts and dates.
This thread could be used to compile results together then.
Wait, we still don't have a tier list¿
In my post on page 51, I said that Hayabusa's damage potential for holds against Hayate's frequent mid punches, mid kicks, and high punches is very high thanks to his expert holds for those. Hayabusa also has better long-range moves than Hayate and has just as good of a mid-range game. Hayabusa also does more damage in general with his combos, throws, and holds and can throw punish pretty well with 6T, 66T, 214T on Hayate's many unsafe moves. On the other hand, Hayate is faster and throw punishes better with 236T (and Hayabusa is just as unsafe as Hayate, so that will come in handy). However, that is just not enough to beat or tie with Hayabusa. I also main both of these characters, btw.What puts the match 6-4 in Hayabusa's favor? His tracking moves? I know you're not saying that he's "bad" or anything like that. Nor am I disagreeing with you. I'm saying that this is a fairly even match.
Just because Kokoro has an easier time than Bass against Kasumi, doesn't mean that it's the same against Christie... Bass might have an equal or even easier time than Kokoro against Christie, because he at least has circulars/tracking moves, both lows and mids.You brought up a good discussion point, dont stop to spare someone's E-feelings.
I'd say Bass vs Chrsitie/Kasumi is as close to 3-7 as possible. Kokoro has the ability to block and start up the stun game from frame advantage, she's a lot faster than Bass who will struggle to even do this.
What is it with people repeating the same thing over and over and expecting their argument to get better? I numbered them, and I'm gonna tackle them again, and quote the arguments already presented when applicable.(1)She also has guardbreaks, (2)safety, (3)sabakis, (4)built in throws from strings, (5)and has a much easier time than Bass for getting around highs/high mids.
Plus, Christie's damage does not come from her grabs. Not to mention it's irrelevant when Kokoro easily whiffs everything.Kokoro being safe isn't that important because of Christie's speed, and she won't be really looking to grab unsafe moves either, but putting pressure with attacks.
That says it all.So, for example, Kokoro does PP. Which ender did Kokoro choose? Grab? 6P? Doesn't matter, as JAK will evade all of them.
^I like this guy.*snip*
Then we'll have to do it all over again for DOA5++.
I'll let Mr.Wah draw his own conclusion.
How in the world is Hayate vs Hayabusa 3 - 7 in Busa's favor? Despite Hayate having poor mixups outside of stun he still has the better spacing / footsies / get in tools and is better at close combat / pressure than Busa. Hayate is also punishing Busa's mistakes hard with 236T 7K and Raijin / Nakiryu on whiffed holds. Once Hayate does get the stun he isn't anymore predictable than the next character; high extender, low extender, mid p / mid k extender or throw. So if you're going to say Busa's holds (which require a good read if he doesn't want to get launched or thrown for high damage) make the matchup hard for Hayate you might as well say Busa can do that vs the rest of the cast for easy wins. I admit I don't know much about Busa so I won't deny that the matchup isn't in Busa's favor but Hayate is most definitely not struggling to fight Hayabusa. At the worst 6 - 4 Busa if Hayate indeed loses to him IMO. Any Hayabusa players want to provide some insight?
However we'll have a basis for it so we can make minor changes.
I've been arguing for Kokoro vs Christie being 7-3 in favor of Christie this whole time. So, the list would be:However we'll have a basis for it so we can make minor changes.
It doesn't matter what I conclude. I'm just throwing numbers on the document as people give them out. Awesmic coming in and throwing in all the matchups for Christie has given discussion over those. Most people come in here, complain that the list is "wrong", and don't want to contribute to getting it done. Putting numbers on the board is the best progress. If you see a matchup you feel is wrong then post up what you think it is and why. It's very simple, but everyone else would rather complain about why the finished product isn't out yet, and that's because everyone is too busy complaining about why the finished product isn't out yet.
So current matchups for discussion are:
Zack x Helena 5-5
Ryu x Hayate 6-4
Rig x Gen Fu 4-6
Christie x Kokoro 6-4
Brad x Bayman 6-4
So either choose a different match-up to replace on the list, or change any of the current matchup numbers and state why.