Nightpup
Well-Known Member
Do we know exactly why Japan players have such opposite viewpoints?I wouldn't call it "East and West" exactly. From my understanding most of Asia agrees with us, too. It's just Japan.
Do we know exactly why Japan players have such opposite viewpoints?I wouldn't call it "East and West" exactly. From my understanding most of Asia agrees with us, too. It's just Japan.
Do we know exactly why Japan players have such opposite viewpoints?
There is a school of thought that everything in every fighting game is a guess, but when you create big damage situations you theoretically give a lower level player a higher opportunity to win because he has to guess fewer times to do so. And on the flip side, if you create a situation like we have in DOA 4 where nothing is guaranteed, you force people to guess more often but in so doing also force them to keep track of every minor deviation from a persons pattern, which allows the "true" higher level player more opportunities to capitalize on how well he's been keeping track of his opponents bad habits.
I can't argue that this is completely wrong, but it was executed horrendously in 4. Furthermore the game becomes so convoluted that it literally isn't any fun to play for the average competitive player. It's like a giant game of Flash Cards.
At the same time we have our school of thought which says "fuck guessing" and focused more on spacing and reaction based rewards. Less emphasis on Yomi, more on the characters, the attacks, the stage, the game itself. The big damage for one critical mistake school works far better under this kind of game.
In the highest levels of VF (to which the US is not really privy) there is a shit ton of guessing, so the Japanese players are forced into the yomi school of thought. It's not really impossible to see where they are coming from with their preferences to mutate DOA into something similar to VF in that they can micro-manage themselves and not have to deal with the stress of guessing wrong just once and losing everything.
That doesn't mean the rest of the world has to like it, though.
edit:
It's also worth mentioning that people who support the pro-guessing format for DOA also tend to be genuinely horrible at every fighting game they touch. Not a blind insult, but a frighteningly accurate stereotype.
Just thought I'd put that in there.
fine Japan question is would it work?
I seriously cant get why you guys even play DOA.
Why you play a game and say see Tekken is better; SF4 is better; Pink Ponnys is better.
Ok go and play tekken and SF4. Noone stops you.
But why you flame about the game you play comparing it to other games , it is pointless.
You want guaranteed damage? OK. Go and play tekken where after each connect you can watch nearly 10-15 seconds how you die.From all fighting games you cant find a single one that is moved by basic and understandable rules like DOA.Thats why i play it.
I played tekken but The game is just tooo broken and hard. It dont deserve its time.
So i seriously doubt why most of players come here.
How i come in the chat , to discuss the game i love, and start flaming it???
I seriously cant get why you guys even play DOA.
Why you play a game and say see Tekken is better; SF4 is better; Pink Ponnys is better.
Ok go and play tekken and SF4. Noone stops you.
But why you flame about the game you play comparing it to other games , it is pointless.
You want guaranteed damage? OK. Go and play tekken where after each connect you can watch nearly 10-15 seconds how you die.From all fighting games you cant find a single one that is moved by basic and understandable rules like DOA.Thats why i play it.
I played tekken but The game is just tooo broken and hard. It dont deserve its time.
So i seriously doubt why most of players come here.
How i come in the chat , to discuss the game i love, and start flaming it???
I seriously cant get why you guys even play DOA.
Why you play a game and say see Tekken is better; SF4 is better; Pink Ponnys is better.
Ok go and play tekken and SF4. Noone stops you.
But why you flame about the game you play comparing it to other games , it is pointless.
You want guaranteed damage? OK. Go and play tekken where after each connect you can watch nearly 10-15 seconds how you die.From all fighting games you cant find a single one that is moved by basic and understandable rules like DOA.Thats why i play it.
I played tekken but The game is just tooo broken and hard. It dont deserve its time.
So i seriously doubt why most of players come here.
How i come in the chat , to discuss the game i love, and start flaming it???
And i run from lobby because i dont have time to wait 5 other peoples. Otherwise i dont care about they ranked status.Says a guys who runs away from a lobby when he see's 4 S+ players inside!
Yes I never ever played other Doa than this one. So whats the problem ?
The other person can easily step to avoid the situation getting reversed, keeping the other person backed against the wall. It's just a lousy way to start of the match and it shouldn't be necessary to try to get yourself out of a shitty situation before the match has even started.
Yes I never ever played other Doa than this one. So whats the problem ?
IMO, 3rd Strike (and the SFIII series in general) is a good example of a yomi heavy game with alot of guessing.There is a school of thought that everything in every fighting game is a guess, but when you create big damage situations you theoretically give a lower level player a higher opportunity to win because he has to guess fewer times to do so. And on the flip side, if you create a situation like we have in DOA 4 where nothing is guaranteed, you force people to guess more often but in so doing also force them to keep track of every minor deviation from a persons pattern, which allows the "true" higher level player more opportunities to capitalize on how well he's been keeping track of his opponents bad habits.
I can't argue that this is completely wrong, but it was executed horrendously in 4. Furthermore the game becomes so convoluted that it literally isn't any fun to play for the average competitive player. It's like a giant game of Flash Cards.
So are we.And as i can see . You still dont get the point.
I am talking about DOA5 not older DOAs..
The Guaranteed BIG damage combos dont make the game unique , it makes it just one of the other.So are we.
We're talking about how the lack-of-stagger-escape glitch makes DOA5 1.03 a better game.
The Guaranteed BIG damage combos dont make the game unique , it makes it just one of the other.
And on the fact that Combo starter moves in this game are pretty easy applyable , This glitch just break the game fundamentaly. I just hope TeamNinja know this.