The lack-of-stagger-escape glitch poll

Do you think the glitch is good for the competitive game?

  • Yes

    Votes: 91 75.8%
  • No

    Votes: 29 24.2%

  • Total voters
    120

virtuaPAI

I am the reason why you are here!!!
Staff member
Administrator
That video was sexy. I see no problem with it. Stuff like that make you pay attention to your surroundings, your positioning, and having good defence. This is what Doa is all about!
 

Omegan Eckhart

Well-Known Member
Everybody gets stupid damage on Home, especially now since the health bar got nerfed.
True. As long as the glitch stays home will need to be eliminated from tournament play though. One hit leading to 95% life is too much. Other than that I don't see it as a problem.

That video was sexy. I see no problem with it. Stuff like that make you pay attention to your surroundings, your positioning, and having good defence. This is what Doa is all about!
Pay attention to your surroundings? In home you start very close to a breakable wall, the person who spawns with their back to it is likely to go through it, especially if the opponent has a faster character.
 

lopedo

Well-Known Member
I don't have an opinion on Home and competitive play yet. I like the stage, I realize that 95% death is bad but I can't be preaching about blocking and then banning stages because I sometimes fail to do so. So, no opinion from me for the time being.
 

dawnbringer

Active Member
True. As long as the glitch stays home will need to be eliminated from tournament play though. One hit leading to 95% life is too much. Other than that I don't see it as a problem.

In some other fighting games it's possible to lose 100% life from single hit if you don't pay attention to your surroundings. Example: SoulCalibur series.
 

grap3fruitman

Well-Known Member
Standard Donor
Guys, guys, guys. Calm down. It's a scientific fact that DOA is all about mix-ups and adjusting to your opponent's style. That's why DOA6 needs every characters' moves and move properties randomized each round. I have to adjust to my opponent and he (or she) has to adjust to me! It's only fair. Bringing back that Forrest Gump box of chocolates reference from a few pages back: "You never know what you're gonna get."
 

Omegan Eckhart

Well-Known Member
The problem with the home scenario is that one character starts with their back to a basic wall and the other with their back to a wall that if they get hit into will result in them losing twice as much health as their opponent. All that is needed is one stun and getting your opponent into that wall is inevitable, especially if the character with their back to the wall is at a speed disadvantage.

I don't really care how it works in casual game play but in tournament play getting fucked up the ass just because you are player 2 is unacceptable. Shame there isn't an area in home where neither player starts with an environmental advantage. Thank TN for the crappy level design.
 

Omegan Eckhart

Well-Known Member
Is there an issue like this with starting in the lowest, open area of Home?
The yard as far as I can see doesn't give a glaring advantage to one player or the other, at least nothing that is insurmountable.

The thing is the open area is treated like a different stage. If you start the fight outside in the yard the rest of the stage is off limits completely.
 

Forlorn Penguin

Well-Known Member
Premium Donor
The thing is the open area is treated like a different stage. If you start the fight outside in the yard the rest of the stage is off limits completely.

So the yard part of Home should be fine for tournaments then. However, I don't believe you can toggle the individual sections of Home on/off with the random filter either, which sucks.
 

Omegan Eckhart

Well-Known Member
So the yard part of Home should be fine for tournaments then. However, I don't believe you can toggle the individual sections of Home on/off with the random filter either, which sucks.
I believe that is the case, the entire stage would need to be removed from rotation unfortunately. Currently the person who plays on the side of player 2 starts off in a lousy situation but the punishment for it isn't as severe as it will be if the glitch is left in place.
 

Forlorn Penguin

Well-Known Member
Premium Donor
I believe that is the case, the entire stage would need to be removed from rotation unfortunately. Currently the person who plays on the side of player 2 starts off in a lousy situation but the punishment for it isn't as severe as it will be if the glitch is left in place.

Yeah. That would suck, but you have to do what you have to do to keep it balanced.
 

Berzerk!

Well-Known Member
Bollocks! Home does not need to be removed from rotation and there is no logic in suggesting such a thing. One character's back starts to the wall? So what, did you forget:
You can move before the round starts
Stages are selected randomly in tournaments and are best out of 3, so you will never be stuck
YOU CAN MOVE BEFORE THE ROUND STARTS
 

Omegan Eckhart

Well-Known Member
Bollocks! Home does not need to be removed from rotation and there is no logic in suggesting such a thing. One character's back starts to the wall? So what, did you forget:
You can move before the round starts
Stages are selected randomly in tournaments and are best out of 3, so you will never be stuck
YOU CAN MOVE BEFORE THE ROUND STARTS
The other person can easily step to avoid the situation getting reversed, keeping the other person backed against the wall. It's just a lousy way to start of the match and it shouldn't be necessary to try to get yourself out of a shitty situation before the match has even started.
 

d3v

Well-Known Member
Yeah but I had so much fun reading those comments about counters during juggles ;)
I am now anxiously waiting for his comments on how long air combos in UMvC3 should always require TACs so he can escape out of them seeing as he's picking that game up.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
Bollocks! Home does not need to be removed from rotation and there is no logic in suggesting such a thing. One character's back starts to the wall? So what, did you forget:
You can move before the round starts
Stages are selected randomly in tournaments and are best out of 3, so you will never be stuck
YOU CAN MOVE BEFORE THE ROUND STARTS

Don't forget that THERE ARE FOUR LIGH- WALLS!

Three have breakable objects that cause sitdown, one does not. Each player is actually facing a corner though the one wall is a bigger breakable object than the table or bench.

Knocking into the fourth wall still causes damage and changes the position of the characters to be that of the knocked player's back is to a breakable wall and over breakable floor where the attacking player (who was previously back to breakable wall if you know, they were static) are now against a solid wall. Amazing.

Oh and, people downplay pre-match movement too much. That's part of the game, if your opponent is moving in the same direction as you, alter your directions to spin around lol.
 

Rikuto

P-P-P-P-P-P-POWER!
Why do so many people on this site say: Play another game. As if it's not evident that people are playing other games.

They are insecure about their ability to compete in fighting games, which is also why they don't play those other games themselves and won't even travel to tournaments for this one.

Did I say that out loud?
 
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