You all need to make sure you understand what is going on before asking Team Ninja for nerfs/buffs.

Zeo

Well-Known Member
The Dragon Gunner is fairly easy to react to..... offline.

Online however it's cheap and overpowered and I can mash the neutral throw button when I see it coming only to get snuffed anyways, and then see the grab come out when I'm eventually out of the stun to see "Hi Counter" pop up on my opponent's side of the screen, wonderful!
 

d3v

Well-Known Member
LOL at people crying for nerfs, yet while in the real world, a supposed "low tier" character takes a major.
 

Zeo

Well-Known Member
It doesn't need a nerf, online needs a buff. Do I think it being an OH is a little dumb? Yeah, sure. Do I want it nerfed because of that? No, I deal with and adapt to it.
 

shinryu

Active Member
It doesn't need a nerf, online needs a buff. Do I think it being an OH is a little dumb? Yeah, sure. Do I want it nerfed because of that? No, I deal with and adapt to it.

Online is beyond shit, and no one should make any judgement based on it. Period. You sound like you've adapted just fine with the neutral throw, making this yet another example of how the shitty lagfest that is this game rewards idiots and punishes the knowledgeable.

More on topic: still don't think Helena is going to shake out at the top. Seriously, people can do what she does even better ultimately, and I'm not convinced there isn't a good way out of her force tech situation (sidestep? does she have a fast tracking low?) or at least to get it to 50/50. Rikuto makes it sound like it's 2-1 to get you back in the vortex and it just seems like he's got to be missing something. Not saying it couldn't be that stupid, but I'm not yet convinced it actually is.
 

Nereus

Well-Known Member
Standard Donor
We figure out what works, how it works, and why it works, and when can anything ever be applied correctly. Game developers can only tell players so much, it's up to us players to figure everything else out.

You make a lot of sense with the comments that you posted but, you have to know your audience. Casual gamers won't be found on a forum in all likelihood. When noobs and wannabes, buy their copy of DOA 5, they're looking for instant gratification, not a seminar. You are excused for not seeing it this way, developers are not. Core gameplay is not to be sought for, it is to be given. People need obvious visual and or audio input to make sense of what's happening to their fighter, i.e. birds flying about their head. It looks silly, but it conveys almost immediately, what's taking place. Put the information out for everyone to see, -- I'm not referring to match-ups, the casual player feels they're good anyway -- not just the diligent. I asure you, you'll find fewer erroneous comments stated as dogma.[/quote]

you live in kentucky bro? we gotta do some casuals lol
 

Prince Adon

Best in the World!!!
Premium Donor
You people forget you're not going to get a perfect game. How many fighters ever comes out flawless without any problems? I'm sure never. Offline competitive play is going to help developers find out what needs to be fixed in the long run. Just like you had arcades updates of many fighting games back in the day because arcades were used for competitive players to find out what's wrong with there games and of course build a competitive scene. This is why we have to depend on offline competitive scene to find out what is wrong with said game in the long run. You can't expect developers to catch every little flaw. That's pretty impossible. It didn't happen before. It's not going to happen now.

I think of game patches pretty much as I think of arcade updates. Except this may be more expensive.
 
You people forget you're not going to get a perfect game. How many fighters ever comes out flawless without any problems? I'm sure never. Offline competitive play is going to help developers find out what needs to be fixed in the long run. Just like you had arcades updates of many fighting games back in the day because arcades were used for competitive players to find out what's wrong with there games and of course build a competitive scene. This is why we have to depend on offline competitive scene to find out what is wrong with said game in the long run. You can't expect developers to catch every little flaw. That's pretty impossible. It didn't happen before. It's not going to happen now.
I think of game patches pretty much as I think of arcade updates. Except this may be more expensive.
Well said. I try to keep in mind that, it's the first DOA, without the person that conceived DOA. I say, encourage what they've made, and pursue 'refinement'
 
You make a lot of sense with the comments that you posted but, you have to know your audience. Casual gamers won't be found on a forum in all likelihood. When noobs and wannabes, buy their copy of DOA 5, they're looking for instant gratification, not a seminar. You are excused for not seeing it this way, developers are not. Core gameplay is not to be sought for, it is to be given. People need obvious visual and or audio input to make sense of what's happening to their fighter, i.e. birds flying about their head. It looks silly, but it conveys almost immediately, what's taking place. Put the information out for everyone to see, -- I'm not referring to match-ups, the casual player feels they're good anyway -- not just the diligent. I asure you, you'll find fewer erroneous comments stated as dogma.
you live in kentucky bro? we gotta do some casuals lol[/quote]

I'm actually in Michigan.
 
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