SilverKhaos
Active Member
I'd love a Dead or Alive game with one major change: You can only knock people down or back, UP. or at the very least, forward attacks don't make you pop up, only launchers.
A DOA game with more realistic physics would be, to me, the ultimate fighting game. No true juggles, jumping dodges low attacks, ducking dodges high attacks, and attacks only connect if they actually make contact with the opponent.
DOA has the right idea with the triangle system, but the physics are what is holding it back. Its still doing the "poke someone in the toe and they bounce 6 feet in the air" stuff that keeps it from becoming something better. I stand by the believe that only heavy/strong attacks should send someone flying through the air, and if you hit someone, they should get knocked in the direction you hit them, not in a perpendicular direction.
Also, if i'm lying on the ground, head towards the opponent, a light tap should not make my body invert like a T2 so my head is suddenly on the other end.
Its all the little errors in physics that irritate me.
A DOA game with more realistic physics would be, to me, the ultimate fighting game. No true juggles, jumping dodges low attacks, ducking dodges high attacks, and attacks only connect if they actually make contact with the opponent.
DOA has the right idea with the triangle system, but the physics are what is holding it back. Its still doing the "poke someone in the toe and they bounce 6 feet in the air" stuff that keeps it from becoming something better. I stand by the believe that only heavy/strong attacks should send someone flying through the air, and if you hit someone, they should get knocked in the direction you hit them, not in a perpendicular direction.
Also, if i'm lying on the ground, head towards the opponent, a light tap should not make my body invert like a T2 so my head is suddenly on the other end.
Its all the little errors in physics that irritate me.