After the 33K, go for F+K or PP7K or 66KK. All better options after the launcher.I have some trouble landing 7k after 33k sometimes when they're pushed back too far. Any tips on landing this? At that point 6pk2k wouldn't land either.
I believe so, are you actually using 33K after a stun? That's when you should be using it. F+K should connect on everyone except heavy characters. Also, 4PKK should connect as well.I'm doing 33k, assuming normal hit, can't really get F+K to connect and pp7k seems to have even less range than 7k does. 66kk will only connect on the first hit. Either way, are those options higher damage than 49?
I'm doing 33k, assuming normal hit, can't really get F+K to connect and pp7k seems to have even less range than 7k does. 66kk will only connect on the first hit. Either way, are those options higher damage than 49?
I think 66KK is her best option for starting a CB combo, but she's generally not focused on CB.
What is Kasumi's most damaging combo after her 236 throw? I can't seem to get any more damage off of it than I would for a regular throw. Also what are you guys using for her BnBs?
I think 66KK is her best option for starting a CB combo, but she's generally not focused on CB.
What is Kasumi's most damaging combo after her 236 throw? I can't seem to get any more damage off of it than I would for a regular throw. Also what are you guys using for her BnBs?
Out of that video, I found 1 useful. I could be wrong (so correct me), but just 1: :Link:(hold cancel):Link:is it me or are these combos HELLA hard to do?
I'm talking about the teleport combos starting at 0:36 and after
the timing for her flip kick into teleport cancel and juggle combos are hella hard to time it.... right? or am I just not doing something right. I can land the teleport cancel into jab jab flip kick again, but the timing is freaking hard as hell. if it's THIS hard to time it in a real game, then I have a feeling that these combos are only meant for show and not really dependable or relying in a real game.
edit: actually, my problem is that Kasumi doesn't teleport in FRONT of the enemy, instead she crosses up and goes behind the training dummy. why is that? I see in videos that the training dummy is right in front of Kasumi when she teleports
how do you do that move where she kinda spins around, and does a teleport grab, where she dashes across the opponent with high damage leaving cherry blossoms behind her?
or orhow do you do that move where she kinda spins around, and does a teleport grab, where she dashes across the opponent with high damage leaving cherry blossoms behind her?