- the Jump flags displayed in the Skill Info window mostly apply to Throw/OH immunity, this is a common state
- there's another type of hidden flag I like to call Airborne which dictates whether you'll get floated by a Strike or not, this is a less common state
- when you mix them up these are the outcomes
Code:
Jump ON + Airborne OFF = Hi Counter, will force Standing (e.g. some frames of Tina 4P+K)
Jump ON + Airborne ON = floated, immune to Close Hit, immune to regular Throws/OH's (e.g. getting juggled)
Jump OFF + Airborne ON = floated, vulnerable to Throws/OH's (e.g. Brad 66P+K from frame 1)