My biggest gripe with the mod is the character balancing.
cap. You've been told before that it's a beta and that nothing character specific is final.
getting other players involved to balance a roster is an awful, terrible mistake.
that's rich coming from the guy whinging about iTs sUpPoSeD tO bE A cOmMuNiTy mOd.
and on that note just because it's not exclusively happening in this thread or because i'm trying to get you specifically to shut the fuck up about things you don't understand and to move on with your life doesn't make it not "the community".
The guy spearheading this mod views the game from one character perspective.
yeah that's why i'm making a bunch of tracking mids on characters i don't play safe at tip-range. That's why I put every old move back in that people tell me about and I can find inputs for. That's why i'm making sure my main doesn't have inappropriate natural combos. That's
that's why that crapo guy made suggestions for a dozen characters and I'm using a bunch of them.
that's why when raididiot had a cool idea for phase 4 that I turned it around in less than a day. and posted the clip in some discords.
by the way, here's you again proving that you're not qualified to have an opinion. You balance
after the context is established. You don't know what the damage scaling is going to be, you don't know how much access to fatal stuns there will be, you don't know what the final environment object animation will be, you don't know if close hit bound will exist, you don't know how much control over launch height and refloating we'll have, you don't know every move that 's going to be in, you don't know if we'll figure out animation swaps, you don't know if somebody will convert .mot files from doa 5 into .g1a files that'll work in doa 6. You don't know what moves will keep the limbo stun property.
You don't know if I found the xml file that controls the movement pipeline to change free-step speed properly. You don't know whether the mod will
require redelbe instead of merely being compatible with it.
You don't know if or how many of mila's tackle feint opportunities will mixup into backstep. You don't know how many teleport stances phase 4 will have on a given move.
You don't have a clue.
I don't know any of that stuff with 100% certainty either
because this is a public beta. a work in progress. Just say directly if you don't know what that means.
Hayate's 236T currently lets him string into a limbo stun, that's certainly strong, and it might even be likely that I take it out eventually, but it hasn't proven to be A Problem™ yet
and it doesn't make sense to spend time balancing things like that when something else about the game is subject to change and altering the context of that damage.
Say I make it slower, and later decide to make
every throw slower and do more damage. Do i nerf it twice even though it's not out of line with other throws anymore? Maybe I'd do something to the launcher he gets out of that stun, or change the limbo stun hurtboxes again, there are dozens of moving parts involved that would invalidate any effort put into balancing. I should not have to explain to you that is a waste of time and effort.
system changes first,
then balance within and between characters, unless it's blatantly unplayable.
Update 1 doesn't even have a dev build yet and you fucking complain about character balance in a proof of concept. again, please just state directly if you don't understand what that terminology means.
your expectations are completely unreasonable and misguided. you appear to have no concept of game development. It takes time to get to everything. You would, perhaps, accuse me of not caring about tamaki because she has no changes in the public beta but you would make that accusation without knowing what animations are available to her and without anything valuable to say about striking a balance between giving her new strings of her original moves and making her into momiji with offensive holds.
Go away, pay zero attention to this mod for six months or a year and then maybe you'll have a shot at saying something that's on the same planet as the rest of us.