human013
Well-Known Member
Trying to cater to the competitive sceneI'd like to know what shit you're smoking because DOA6 not only didn't try catering to the competitive scene, but is the least competitive DOA game in the series history, with the most anti competitive, scrubiest mechanics TN could come up with.
Reducing tits size and jiggling doesn't mean catering to the competitive scene.
- "I'm a fighter"
- Interview responses and outfit decisions
- Censorship mode for who exactly?
Trying and failing aren't mutually exclusive. And just like you guys losing your shit over a one frame change, the other side of DOA loses their shit over a one pixel change. Stop acting like the fanservice side doesn't matter when it's always the first thing people talk about and has the ability to hurt DOA the most. DOA having shit gameplay is the norm to people so no one cares about that because it's not news. Where were all the articles covering DOA6's bad gameplay? By the time DOA6's gameplay was considered shit by you guys, people long stopped caring about DOA6. Most of the damage occurred when people here were still saying "Meter adds depth".
lol. I said the same thing not too long ago. And I have seen them but DOA has outfits as risque or even more risque too.I don't ever see a vast majority of competitive SF5 and SC6 players crying foul over sexy costumes (seriously, have you seen some of their stuff?)
At least that is what I'm told. DOA5 is full of stuff like this.
Asking the same question I had. lmao. Because DOA was never about fanservice and sexy costumes/ never had them until DOA5why would competitive DOA players be so easily bothered by sexy costumes even now?
is what I'm told and have been told countless times
You know how when fighting game players see the term auto combo and instantly go "Game has no depth, it's casual, no point in playing" without ever playing it? It's the same thing but from the other side of DOA. The side that actually gets people talking and gets attention. The damage was already done not long after the reveal of the game.Yes, the prices on the season passes are outrageous, and the hair color incident was FUBAR, no doubt. But as someone who actually is a competitive DOA player that knows others of my ilk, the costumes and the T&A itself not as big a deal to most of the DOA competitive scene as you think it is. Like the OP said, there's a time to show off the fanservice, and there's a time there is not, such as that US division of the Evo stream.
Mind you, Evo was sanctioned by ESPN at the time, and given that certain costumes (like Rainbow Mika's default costume) couldn't be used in SF5 matches at Evo, it was simply not a good time to show off the camera feature's, ahem... "capabilities". And even if that incident never happened, there were plenty of appropriate costumes in DOA6 to work around with in spite of the availability of sexier costumes, so your point about "catering" to the competitive scene is moot. To my knowledge, competitive DOA players never needed to be "catered to" with cosmetics. Most of them are either indifferent to it or embrace it, including me. But that doesn't mean a FAMILY-FRIENDLY network like ESPN has to.
As for that skin-covering screenshot you posted to back up whatever claim it is you're trying to make, that skin-covering feature was added WAY later after launch, and it couldn't have been to cater to the competitive scene, much less E-sports... no, that ship already sailed by the time that happened. The most logical reason that happened was to sell the game in China, given the fact the DOA5 mobile game was not only exclusive to China, but also had the same kind of censorship with certain character art portraits. It wouldn't make sense to have that skin-covering feature specifically for E-sports, because there were plenty of appropriate costumes to work around that if DOA6 actually had a shot at Evo. China has a huge market, so if any reason, that feature was made to cater to that market.
Again, nothing to do with "catering" to the DOA competitive scene. That is business.
Sure ESPN and all that stuff, but was DOA, before that day, a game the FGC respected and took as a legitimate fighting game? And all it took was core values to make it fall from grace? I'm not saying what happened that day was fine. I'm saying don't pin the issues in DOA to that one day when DOA still has the same reputation it has always had. DOA6's issue started way before that.
You say TnA is not a big deal to the competitive scene but that doesn't make it any less important. You guys aren't the only people into this series. Mishandling DOA6 means mishandling both sides, and the competitive scene does not have greater importance than the fanservice side. Again, more damage was done from the fanservice side than the gameplay side. It's also business to keep the established fanbase coming back and that includes the fanservice people. Saying things and doing things to turn them away doesn't help anybody.