WAZAAAAA
Well-Known Member
DOAO is an "online-only" PC version of DOA2U. The game servers shutdown officially in 2011 and have been revived unofficially thanks to community efforts.
DOWNLOAD:
https://drive.google.com/uc?id=1x7Ec5vnhGZhAmtmtPDq-f4qHpP-mWaV6&export=download (file password: 123)
BASIC INFO FOR FIRST-TIME PLAYERS:
- first of all, download and extract the game
- optionally, if you want to change language (English/Russian/Chinese Simplified) or resolution, you should run
- there are no accounts, you don't need to register. You can just mash Enter on your keyboard to go through login menus faster. The channel list being empty is normal behavior, just proceed
- once in the lobby for the first time, you should set up your controller/keyboard. Press
- select your character/costume/stage from
- to fight players: right click on them -> left click
- mash Spacebar (keyboard) or Start (controller) to skip replays, victory poses, and do rematches
- optionally, you can press the
- click the
- getting 1000 ms ping to your opponent means that the direct peer-to-peer connection between you two has failed (NAT problems), so the slow server is stepping in to "bridge the gap"... but it does so very poorly. Usually, this can be fixed if one of you two (possibly both!) access the router settings and do one of the following:
# sometimes it's enough to just quit the match and fight again
# enable DMZ
# enable Game Mode
# port forward UDP 9000
# if everything fails, there's a more comprehensive guide HERE
- if you're having controller issues and feel like you can hardly move around, it's most likely caused by the analog stick problem. It lacks of a "deadzone", so if your analog stick is not perfectly centered, it's going to register unwanted directional inputs even when you're not touching it. First, verify if that's really the case in Training Mode. If the problem is real, you can follow some possible workarounds:
# use a device that has no analog stick at all (arcade sticks, Hitboxes, keyboards)
# use the ANALOG ON/OFF switch that comes with certain peripherals (like the PS2 DualShock)
# use a joypad with a deadzone that is "baked-in" (like the Logitech F310)
# leverage the Steam Controller support. In
# if your controller isn't detected AT ALL but it works in other games, download some kind of "joypad-to-keyboard input converter program" (such as antimicro) and set it up from there (keyboard always works with no issues in this game). Or yet again, you can probably use Steam Controller if you're more familiar with it
ADVANCED INFO:
Collection of DOAO/DOA2U/DOAX-related tools, mods, patches and more (OPTIONAL): https://www.mediafire.com/file/lno7qrb9d6po1om/DOAOcollection.7z/file
Detailed documentation about a number of subjects, such as tutorials on how to host your own server, how to play solo offline, how to play in LAN, a list of modifications and more (a copy of this document is also included in the game files under the name
A hitbox viewer, a free camera and various mods are avilable here:
DOWNLOAD:
https://drive.google.com/uc?id=1x7Ec5vnhGZhAmtmtPDq-f4qHpP-mWaV6&export=download (file password: 123)
BASIC INFO FOR FIRST-TIME PLAYERS:
- first of all, download and extract the game
- optionally, if you want to change language (English/Russian/Chinese Simplified) or resolution, you should run
GAME_OPTIONS
which opens the launcher, press Save & Exit
when done and finally run the game from GAME_START
. The defaults are the least problematic so you probably shouldn't do this anyway- there are no accounts, you don't need to register. You can just mash Enter on your keyboard to go through login menus faster. The channel list being empty is normal behavior, just proceed
- once in the lobby for the first time, you should set up your controller/keyboard. Press
Alt+T
to enter training mode, Alt+O
to open the options, do your thing, and press OK
to save- select your character/costume/stage from
Alt+C
-> Role
(warning: never press Close
in the secondary pop-up window, it crashes the game)- to fight players: right click on them -> left click
Battle for
, and wait for them to accept- mash Spacebar (keyboard) or Start (controller) to skip replays, victory poses, and do rematches
- optionally, you can press the
Minimize
blue arrow on the bottom left corner of the screen to hide the chat- click the
MEGAPHONE!
icon when you're stuck or to quit matches- getting 1000 ms ping to your opponent means that the direct peer-to-peer connection between you two has failed (NAT problems), so the slow server is stepping in to "bridge the gap"... but it does so very poorly. Usually, this can be fixed if one of you two (possibly both!) access the router settings and do one of the following:
# sometimes it's enough to just quit the match and fight again
# enable DMZ
# enable Game Mode
# port forward UDP 9000
# if everything fails, there's a more comprehensive guide HERE
- if you're having controller issues and feel like you can hardly move around, it's most likely caused by the analog stick problem. It lacks of a "deadzone", so if your analog stick is not perfectly centered, it's going to register unwanted directional inputs even when you're not touching it. First, verify if that's really the case in Training Mode. If the problem is real, you can follow some possible workarounds:
# use a device that has no analog stick at all (arcade sticks, Hitboxes, keyboards)
# use the ANALOG ON/OFF switch that comes with certain peripherals (like the PS2 DualShock)
# use a joypad with a deadzone that is "baked-in" (like the Logitech F310)
# leverage the Steam Controller support. In
Big Picture Mode
: add DOAO as a non-Steam game
-> start it -> Shift+Tab
to open the overlay -> set Steam Input Per-Game Setting
to Forced On
-> close game. From now on when you start the game via Steam the deadzone should no longer be a problem, since Steam applies sane deadzone defaults# if your controller isn't detected AT ALL but it works in other games, download some kind of "joypad-to-keyboard input converter program" (such as antimicro) and set it up from there (keyboard always works with no issues in this game). Or yet again, you can probably use Steam Controller if you're more familiar with it
ADVANCED INFO:
Collection of DOAO/DOA2U/DOAX-related tools, mods, patches and more (OPTIONAL): https://www.mediafire.com/file/lno7qrb9d6po1om/DOAOcollection.7z/file
Code:
Collection of (mostly) DOAO/DOA2U/DOAX-related tools, mods, patches. May contain duplicates.
Most of the files were obtained by extracting the contents of the following archives scattered around the web (mainly from forum.xentax.com, doa.getbb.ru, freestepdodge.com):
2dpatch.zip
ALPHA4.9.7z
blender importers for team ninja games v25.zip
Blender Xpr Exporter Plugin.zip
bossafs_1200.rar
CostumeTools.zip
DOA - Pic-XPR-2-TGA.zip
DOA3~DOAX~DOAU - Boss Afs--Greed Xplorer--NinjaToolBox--Afs Explorer.zip
DOA5 - QuickBMS - Demo (+ QuickBMS - 0.5.15a).zip
DOA5 - Simple DOA5 Unpacker (February 17 2013).zip
DOA5 - Simple DOA5 Unpacker V.1.0 and V.2.0 On Chrrox's Scripts.zip
DOA5 - Tool (v201)+(220)+(v230)+(240)+(v250).zip
DOA5~NG3 - Noesis plugin - 1.3.0--1.4.0--1.4.1--1.5.0.zip
DOAO - Incomplete Mot Importer.zip
DOAP - FatImporter_V151_May2013.zip
DOAP - QuickBMS - ARC + BIN (+ QuickBMS - 0.5.15a).zip
DOAX - Exporter.zip
DOAX - No Federal Warning.zip
NG3 - simple unpacker.zip
README DOA - instruction.zip
TEAM NINJA - Blender Importer (v2.3) -- (07-06-2013).zip
Dead or Alive Ultimate Update.rar
DeadOrAlive 2 Ultimate mod collection.zip
DOA TOOLS.zip
DOA2 Model texture ps2.rar
DOA2to3 Mod.rar
doa3skins_for_doao.rar
3Costumes_01.zip
DOA3_costumes+.rar
DOA3_costumes.rar
DOA3_costumes.zip
RawTina.zip
TINMODOUTFITS.zip
DOA3Viewer_2004_08_24.rar
doa3Viewer_src.zip
doa3_screen.zip
doaecbtool.7z
DOAO + 2U move data.zip
DoAO patch.7z
doao.7z
DOAOL Characters Mod.7z
DOAOL Mod - DOA3 Outfits.7z
DOAOL Mod Tools.7z
DOAOModder_1.0.zip
DOAO_BGM_tool.ziP
doarus.rar
DoaX2 Girls By SidneyMadMax.rar
DOAX3_Vita_GXT_Ripper_V1.0.zip
DOAX3_Vita_Suit_Helper_V1.0.zip
DOAXExporter_src.zip
doaXskins_for_doao_converter.exe
doaxtool.zip
eden_msg_jpn.zip
ein00.rar
greedx.zip
kwonhoserver.7z
MiteeXPRv3.zip
MotViewingTutorial.zip
newServer_pre5.7z
aya00.rar
Helena-Jade.rar
Hitomi-Milena.rar
Kasumi-Kitana.rar
lei00.rar
naked.rar
tin16.rar
Белая чулочная комбинация.rar
Синий бюстгальтер и трусы.rar
Черный латексный костюм.rar
skeletons.7z
skins_LPC.rar
tgs.rar
tin07.rar
Toolbox.rar
trap15-spark-ed31ec2c1d66.zip
TriList2Strip.7z
xpr script.7z
xpr2emp.7z
xprbreaker_src.zip
XPRTexturer.rar
VERSION 2 additions:
AutoRestartServer
DoAOLoaderC5.7z
Toolbox.7z
cat-шпаргалка.7z
doa3skins_for_doao-1.7z
doaxSkinsForDoao(heavyPack).7z
more loaders
VERSION 3 additions:
2021_b0ny_mopafo3971
DOA2U[EU]_doax_patch1
DOA2U_doax_patch2
Fix_for_missing_low_emp_files
rppv15.zip
idr-renamer.bat
qLoaders_Decompiler.py
Remove-uncompressed-textures.py
GSRtoDDSconverter.py
more newServers
more loaders
VERSION 4 additions:
DOAO-Toolbox
Team Ninja tools Files (ingen58 archive)
fixed CRC corruption of mdKs32ls.xpr and mdTn40ls.xpr
more loaders
DOAOdocumentation.txt
)
Code:
----UPDATES----
2023-05-26 v6:
- new server IP
- (optional) updated DXVK version (rename d3d9.dll.VULKAN to d3d9.dll to use)
- (optional) added client3sleep0.exe (if your FPS are bad, try replacing client3.exe with it)
2021-09-12 v5:
- new server IP
2021-06-16 v4:
- total installation size reduced by 1/3
- C5 Loaders replaced with C6
- some doaoLauncher.exe and newServer.exe GUI buttons started working again
2021-01-09 v3:
- fixed the major FPS stuttering issue caused by the audio
- replaced sLoaderC4.exe with the newer sLoaderC5.exe
2020-09-20 v2:
- reverted the possibility to open the game multiple times and edited "GAME_START.bat" in a way to make it launch "client3.exe" when "qLoaderC5_IPFSD.exe" is missing (e.g. when mistakenly deleted by AV's)
2020-09-17 v1:
- initial release
----USEFUL RESOURCES----
https://www.mediafire.com/file/lno7qrb9d6po1om/DOAOcollection.7z/file
https://doa.getbb.ru/
https://doa-online.ucoz.ru/
https://forum.xentax.com/viewtopic.php?t=6392
https://www.freestepdodge.com/forums/dead-or-alive-2-discussion.9/
DEFUNCT:
https://web.archive.org/web/20041127052104/http://forums.ninjahacker.net/
https://web.archive.org/web/*/doaonline.forum-bb.net/*
https://web.archive.org/web/*/doao.ru/*
----SYSTEM REQUIREMENTS----
MINIMUM
OS: Windows XP, Vista, Windows 7 or higher
CPU: P4 2.0 GHz
RAM: 512 MB
Graphic Hardware: NVIDIA GeForce FX5200
Sound Hardware: DirectX 9.0c compliant card
RECOMMENDED
OS: Windows XP, Vista, Windows 7 or higher
CPU: P4 3.0 GHz
RAM: 1 GB
Graphic Hardware: NVIDIA GeForce FX6600
Sound Hardware: DirectX 9.0c compliant card
基本配備 (https://acg.gamer.com.tw/acgDetail.php?s=12918)
作業系統 WindowsXP/Vista
CPU Intel Pentium 4 2.0G以上或AMD Athlon 3000+以上
記憶體 512MB
顯示卡 GeForceFX6200以上或Redeon9550以上
硬碟空間 3GB以上
DirectX Direct X 9.0c以上
作業系統
CPU Intel Pentium 4 3.0G以上或AMD Athlon 64 3000+以上
記憶體 1GB
顯示卡 GeForceFX6600以上或X700以上
硬碟空間 5GB 以上
DirectX Direct X 9.0c以上
----OFFICIAL GAME TITLES----
生死格鬥Online,生死格斗Online,生死格斗OL,Dead or Alive ONLINE,DOA Online,DOAO,DOAOL
----DEVELOPED BY----
Tecmo Koei,Team NINJA,LieVo Studio,Shanda Games,DynaComware
----HISTORY----
Dead or Alive ONLINE is a Windows-based, online version of the Dead or Alive 3D fighting series.
It was originally planned as a premiere in China for the 2008 Beijing Olympics, with a worldwide release to follow after the Olympics. The game was in open beta, with the latest beta having been released on August 24, 2009. On January 9, 2011, Tecmo Koei ceased Dead or Alive Online operations and all game servers were shut down.
----CLIENT INFORMATION----
MAIN CLIENT BASED ON:
NAME: DoAO Setup.exe
SIZE: 1256458960 bytes
DATE: 2011-12-24
SHA256: 08AF8B0C1D4E91E6DE56BAB2A63BC1C8C00100E5FE8C0FFAADFC50BB860ACA1F
MIRROR: magnet:?xt=urn:btih:01dafe00ed2a4be1474d044f877e84f7fba49daa&dn=DoAO%20Setup.exe&tr=http%3a%2f%2ftracker.ex.ua%2fannounce&tr=udp%3a%2f%2ftracker.ex.ua%2fannounce&tr=http%3a%2f%2fretracker.local%2fannounce&ws=http%3a%2f%2fwww.ex.ua%2fget%2f35626060
WITH SOME REPLACEMENTS FROM:
NAME: setup.exe
SIZE: 641611907 bytes
DATE: 2011-07-20
SHA256: CB5636FD6E071D761A4809826DAD9C0A41AC0EF8D31391F4535432F45F862C00
MIRROR: https://www.mediafire.com/?u2u4d36r07j4i
List of replacements coming from the older client:
- restored the original soundtrack .bgm files
- restored the original unused stage_WAL (interesting developer test stage with Japanese descriptions of wall behaviors)
- restored the original Chinese DOAO H/P/K button history icons (no more mixed Latin/Chinese characters)
List of additional improvements:
- restored the original DOA2U .mot/.bin movesets (DOAO had slightly different character balance, with the worst change being a blockable Jann Lee Dragon Kick)
- fixed the biggest problem of this port: the audio causing major FPS drops and stutters, which was especially noticeable at the start of every round (showcase: https://youtu.be/QsXWUeYa1yg). This was fixed by shortening some "Sleep" CALLs within the game executable using a debugger. Using x64dbg the steps to do that would look something like this: open client3.exe with x64dbg -> F9 (Run) -> right click the disassembler area -> Search for -> Current Module (client3.exe) -> Intermodular calls -> type sleep -> find the 2 Sleep CALLs from the list that come with PUSH 64 and reduce them to PUSH 1 -> File -> Patch file... -> save the modified exe. There are more Sleeps scattered around the exe, but touching others might have side effects. For example NOPing (aka completely removing) the 5th or 7th one crashed the game for me, 4th increased CPU usage by +2%, 6th by +12%, 9th by +11%. Alternative hex method for the FPS fix: change both occurrences of 64 FF 15 C4 51 31 02 8B to 01 FF 15 C4 51 31 02 8B
- duplicated bgm_doa2_ko.ogg into rmx_ko.bgm. Hitomi has never had a Ray House stage remix of her theme... this modification makes her regular theme play instead, which is better than silence and mirrors the original DOA2U behavior
- GPKitClt.dll replaced with a dummy DLL that does nothing (taken from C:\masm32\tutorial\dlltute\testapp\dlltute.dll) in order to skip the auto-generation of the GPK anti-cheat folder on every boot
- English translation significantly improved (see doaecbtool inside DOAOcollection.7z for more info)
- emptied the contents of logo.b2d (skips the initial logo intros so the game boots faster)
- emptied the contents of ingame_skill_btn.gsr (hides the permanent move list button on the left during matches by making it invisible but still clickable)
- better client.ini defaults (added working server IP and comments)
- better option.ini defaults (memorize user ID, hide "task list", more explanatory F1-F12 chat macros)
- deleted some unused files including logs and dumps
- total installation size reduced by 1/3. This was achieved in 2 ways:
1. replacing the uncompressed .gsr textures with their pre-existing _dxt.gsr compressed counterparts. This has the side effect of reducing the quality of the useless "outgame" portion of the game, but "ingame" textures remain unaffected. The script "Remove-uncompressed-textures.py" from DOAOcollection.7z was used. Exceptions that have not been replaced: avatar_menu.gsr | chara_font_ingame.gsr | chat.gsr | dr_l_01.gsr | dr_l_02.gsr | dr_r_01.gsr | dr_r_02.gsr | free_wait_detail_chara3.gsr | ingame_time.gsr
2. removing the _low.emp ingame models. They're lower quality versions, are barely ever used by anyone, and they're badly implemented anyway. Normally this would have the side effect of crashing matches if you set the options to 640x480 AND uncheck "Effects", but running the game from the C6 Loaders prevents the crash
----INSTRUCTIONS FOR CREATING A NEW SERVER----
PRE-REQUIREMENTS:
FOR WINDOWS: newServer.exe needs Microsoft Visual C++ 2008 Redistributable Package (x86) to be installed in order to run, get it from https://www.microsoft.com/en-us/download/confirmation.aspx?id=26368
FOR LINUX: newServer.exe can run on Wine, make sure you install the MSVC90 package, you can use Winetricks for that
HOW TO PLAY OFFLINE ALONE:
1. in client.ini set myExternalIP to 127.0.0.1
2. run newServer.exe
3. run qLoaderC6.exe
HOW TO LAN PARTY:
1. First, make sure LAN connections in your network actually work before blaming the game for any issue. Check that by pinging each other's local IP and see if they respond. Turn off firewalls and try again if they don't.
2. HOST: in client.ini set myExternalIP to your IPv4 Address (for example 192.168.1.5). On Windows you can find it from "Win+R -> cmd -> ipconfig". On Linux "open terminal -> ifconfig -> copy your inet"
3. HOST: run newServer.exe
4. PLAYERS: in client.ini set IP to the HOST's local IPv4 Address
5. PLAYERS: run sLoaderC6.exe, select "ONLINE host" from the channel list
HOW TO HOST A PUBLIC SERVER:
NOTE: not everyone can be a public host, especially people with bad routers or customers behind CGNAT (traceroute your own public IP to know if you're CGNAT'd. 1hop=good more=bad)
1. HOST: First, enable DMZ, or alternatively open some ports (TCP:8000,9900 UDP:9000,49152)
2. HOST: in client.ini set myExternalIP to your public IP. You can find it from https://api.ipify.org
3. HOST: run newServer.exe
4. PLAYERS: in client.ini set IP to the HOST's public IP
5. PLAYERS: run sLoaderC6.exe, select "ONLINE host" from the channel list
ADDITIONAL SERVER INFO:
- newServer.exe requires MSVC90 installed in order to run https://www.microsoft.com/en-us/download/confirmation.aspx?id=26368
- if you still get the error "The application has failed to start because its side-by-side configuration is incorrect." try setting newServer.exe to "Run this program in compatibility mode for: Windows 7"
- newServer.exe is pretty portable, it only needs client.ini to be in the same folder. Without it, it still works but myExternalIP defaults to 127.0.0.1
- myExternalIP doesn't accept hostnames, only IPv4 addresses
- inside client.ini, [MY_SERVER] is for hosting a server, [LOGIN_SERVER] is for joining servers
- the server should resist internet outages (when the internet is back = the server is also back with no user intervention)
- if you intend to host a long-lasting server it's strongly recommended to set it up in away that it auto-restarts at every crash, because it WILL crash unpredictably. DOAOcollection.7z contains some simple tools to do it (folder name is AutoRestartServer)
- clicking the MFC top left logo of the window and then -> "About newServer..." opens a secondary dialog
- the "system requirements" should be small enough for the server to run on a free-tier Amazon AWS/Microsoft Azure VPS comfortably
- explanation of ports to open for a public server:
TCP 8000 = login
TCP 9900 = channel
UDP 9000 = matches
UDP 49152 = spectators
- documentation of the known [MY_SERVER] parameters:
myExternalIP main parameter, read "INSTRUCTIONS FOR CREATING A NEW SERVER" to know what to type here
servInLauncher generated by doaoLauncher.exe
autoStartClient 1=attempt to start qLoaderC6.exe automatically
autoStartServer 0=must press the Start Server button in the GUI manually to actually go online
duelOnly 0=location parameter is enforced 1=forces the Central Square map with no chat and no NPC's
leaveDuel 0=megaphone disabled 1=megaphone enabled
location changes map. 0=Training Center 1=E-Terminal 2=Market 3=Waiting Room (orange) 4=Stadium. For additional maps, set location to 0 and hex edit "tra_001_01_base_0001" inside newServer.exe to something else (full map list can be found in DOA Online\data\outgame\bg\map)
noteRemoteHost 0=disable this warning 1=asks you to reset the IP inside qLoaderC6.exe when it's different from 127.0.0.1
oldThread 0=user connections are somewhat parallelized. 1=old behavior
ParallelServ NUMBER=it makes possible to run more DOAO servers on the same computer. By default the server is running on these ports: TCP:8000,9900 UDP:9000, for login/lobby/ingame. If you want to run more than one DOAO server (channel), you copy the newServer to separate folders and set the 'ParallelServ' option of additional servers to 'ParallelServ=1'/'ParallelServ=2'/'ParallelServ=3', this will add the number to the port number, for 'ParallelServ=5' it will operate on the ports - TCP:8005,9905 UDP:9005. The additional servers should be added to the list of channels, to be accessed on login. Or custom qLoaders should be created, you can change the ip using the newServer but you'll have to change the port manually(it's right after the ip) using a hex editor. In game, if you started with a login, you'll go to 'System'->'Switch Channel' to jump to another server.
log 0=no logging 1=log to GUI (replaces the text "Ready for client" with the current action that is happening) 2=log to both GUI and slog.txt (the file contents only gets saved upon exit)
storageType 42=will force the server to use external bin files rather than the ones embedded into the exe resources. Those files can be extracted by opening newServer.exe with 7-Zip (path is .rsrc\1049\BIN). If you're enabling this, they must be stored inside a folder named "data" together with newServer.exe, and they must be renamed accordingly: from "IDR_2OUTGAME3" to "2OUTGAME3.bin". Since you must rename all files, you can use a .bat file with the following content to do it quickly: ren "IDR_*" "////*.bin"
----LOADERS INFORMATION----
Those small "Loader" .exe files change the behavior of the main game client by applying some minor QoL improvements and bug fixes to it. They were generated using "R!SC's Process Patcher" (https://www.angelfire.com/electronic/oldskool/stuff.htm) and might show up as false-positives to some AV's. In short, they can be described as "client3.exe + fixes". Some known improvements include:
- qLoaderC6.exe = stands for "quickLoader". This is geared towards offline solo play (meant to be used with newServer.exe). Attempts to connect to hardcoded IP 127.0.0.1 ignoring client.ini. Skips logo intros & login page to save time and goes straight to channel selection (channel list looks empty but you can still proceed). Has better mod support. Login screen has a different map. Prevents the game from crashing when 640x480 + Effects OFF options are used while the low quality resources are missing.
- qLoaderC6FSD.exe = same as qLoaderC6.exe except it tries to connect to Free Step Dodge's server (if you too want to hardcode an arbitrary IP into it, open qLoaderC6.exe, search for 7F 00 00 01 which is the hexadecimal representation of "127.0.0.1", and replace it with your own IP using any "IP to hex" converter online or whatever)
- sLoaderC6.exe = client.ini "IP=" parameter gets honored with this. Does not skip menus (probably stands for slowLoader), which allows you to set up the "orange top name" from the login screen. Lets you ignore the password field completely by leaving it blank. Channel selection works as expected. Login has a different map.
LOAD TIME COMPARISON: https://giant.gfycat.com/DistinctSpiffyDiplodocus.mp4
DOAOcollection.7z contains almost every known Loader version.
----MISC----
- to fix the Alt+Tab freeze bug at the expense of a more glitchy interface, use Vulkan. DXVK can "convert" a DirectX 9 API into Vulkan with one file. Just rename d3d9.dll.VULKAN to d3d9.dll inside DOA Online\FINAL to enable it. If your GPU is recent enough, go download the improved 2.0+ version instead https://github.com/doitsujin/dxvk/releases
- to change the outgame 30 FPS cap to 60 FPS, use a hex editor in client3.exe and set the addresses 35060, 63E950, 6452A9 to 3C
- client3sleep0.exe is an alternative version of the previously mentioned Sleep fix that uses 0ms instead of 1ms. In some machines it improves FPS/frame times, in others it wastes a lot of CPU. Rename client3sleep0.exe to client3.exe to use it
- client3.exe hex mod to open the game multiple times: 68 EC 23 3A 02 6A 01 33 DB 53 FF 15 44 51 31 02 -> 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
- how to enable the stormy weather effect in the stage THE WHITE STORM if you're hosting a server: inside 6TRAINING2.bin (which is contained in newServer.exe, can be easily viewed with Resource Hacker), with a hex editor go to address 0x20, change "01" to "00", and save the file
- DOAO Toolbox is a mod for hitboxes, framedata, freecam, widescreen etc. read here for usage info https://www.freestepdodge.com/threads/dead-or-alive-online-toolbox-collision-data-display-other-features.9256/
Community - Dead or Alive Online Toolbox - Collision Data Display + OTHER FEATURES
Hello! I've been doing some research into Dead or Alive Online's internals and was able to whip up a tool that may prove useful to those who may want to know about the game's internals. FEATURES: - View game collision data (hit/hurt spheres and hurt capsules) - Correct the game's aspect ratio...
www.freestepdodge.com
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