No censorship in this last update?
??? It looks exactly like this in the 1.0.1 version. They removed the face zoom-in for the lolis and Marie's BB didn't have one of those, to begin with.
No censorship in this last update?
??? It looks exactly like this in the 1.0.1 version. They removed the face zoom-in for the lolis and Marie's BB didn't have one of those, to begin with.
Now you can rotate models in customization mode:
Embarrassing 2 say but idk how to screenrecord I could post a crappy video from my phone if you wantCan you post a video?
??? It looks exactly like this in the 1.0.1 version. They removed the face zoom-in for the lolis and Marie's BB didn't have one of those, to begin with.
Some Japanese 3D graphical artist are also "impressed" with the low effort Team Ninja put into DOA 6 in some areas:
I have to admit I turned dirt textures off due their low quality resolution and AV mapping ...
For the lulz, choose Hayabusa wearing his wrestling outfit and just look at his neck during the select animation. I can't get a picture right now, but...it is not good.Some Japanese 3D graphical artist are also "impressed" with the low effort Team Ninja put into DOA 6 in some areas:
I have to admit I turned dirt textures off due their low quality resolution and UV mapping ...
I could easily see them treating it as a "that ship has sailed" situation and don't want to budget any more time to it.
interesting. I thought Bayman was one of the characters that looks reasonably well in DOA6.Bayman is imo the character that turned out looking the most different and kinda weird in DOA6. I'm not entirely sure why, but I think it might have something to do with DOA6's art style being more bright, colorful and plasticy than DOA5's. This look works for several characters, especially the more doll-faced girls, but for a rugged, more realistic appearing guy like Bayman it doesn't. His now saturated baby blue eyes and shiny skin look off.
interesting. I thought Bayman was one of the characters that looks reasonably well in DOA6.
though I can see what you mean with the plastic look in your screenshots. Maybe I just got lucky with the lighting in this particular stage.