This looks like Helena is furiously running away from Marie after knocking her over!!
I tried the photo mode and omg. The sensitivity on the sticks is ridiculous. Was 5 this bad? It’s been so long since I took pics of that gameI played a little more with photo mode:
I tried the photo mode and omg. The sensitivity on the sticks is ridiculous. Was 5 this bad? It’s been so long since I took pics of that game
Idk what I’m doing wrong then, just touching the stick moves the camera a mile :’)It's basically the exact same mode and feels pretty much the same. They fixed the camera tilt sensitivity though, which was really wonky in DOA5, now it's really smooth.
Helena is really expressive:
She's having none of it, lol.
Marie: "I'm a grown woman! I'm 18. I'm not pedo bait!"It's basically the exact same mode and feels pretty much the same. They fixed the camera tilt sensitivity though, which was really wonky in DOA5, now it's really smooth.
Helena is really expressive:
She's having none of it, lol.
I may have found the reason why the quality of character models and stages took such a dive in DOA6.
When I watched the credits roll, I noticed that the big majority of staff listed unter character art and environment art wasn't Japanese but Chinese or Vietnamese (sorry, I find those hard to tell apart). This is an indication that the characters and stages were not made by Team Ninja, but that the work was outsourced to another studio outside Japan.
I watched the credits of DOA5 and DOA4 again to compare and there mostly Japanese names appeared for character and stage art, which indicates those games were still mainly developed in-house by Team Ninja.
Sorry if this has been answered already, but what does "graphics mode" improve exactly?
Holy cow, I had a sinking feeling, kind of like a “what if” about the outsourcing, and now that it’s more or less confirmed... That’s really sad how TN’s main series basically got thrown to the side like this in terms of visuals.I may have found the reason why the quality of character models and stages took such a dive in DOA6.
When I watched the credits roll, I noticed that the big majority of staff listed unter character art and environment art wasn't Japanese but Chinese or Vietnamese (sorry, I find those hard to tell apart). This is an indication that the characters and stages were not made by Team Ninja, but that the work was outsourced to another studio outside Japan.
I watched the credits of DOA5 and DOA4 again to compare and there mostly Japanese names appeared for character and stage art, which indicates those games were still mainly developed in-house by Team Ninja.
it's easy, just look for the signs of "Nguyen"When I watched the credits roll, I noticed that the big majority of staff listed unter character art and environment art wasn't Japanese but Chinese or Vietnamese (sorry, I find those hard to tell apart).
I may have found the reason why the quality of character models and stages took such a dive in DOA6.
When I watched the credits roll, I noticed that the big majority of staff listed unter character art and environment art wasn't Japanese but Chinese or Vietnamese (sorry, I find those hard to tell apart). This is an indication that the characters and stages were not made by Team Ninja, but that the work was outsourced to another studio outside Japan.
I watched the credits of DOA5 and DOA4 again to compare and there mostly Japanese names appeared for character and stage art, which indicates those games were still mainly developed in-house by Team Ninja.
Vietnamese normally have darker skin.
Seems that way. Both performance mode and graphics mode on PS4 Pro are 1080p and locked 60fps.
Since there's already one locked 60fps mode, I would've liked to also have a real graphics mode where they maybe could bump the resolution to 1440p or improve antialiasing (the game is very jaggy and shimmery) at the expense of framerate, like all other console versions have. :/
That’s why I went for the Xbox version. On Xbox One X, the action mode is dynamic 4K. Native 4K in character select and during intro/outdo scenes, but drops below that during gameplay. Image quality is decent. Graphics mode on X seems to be native4K, but it feels like a 30fps or maybe just unlocked. It’s very rough.
I would call it rough for sure. The SECOND I started pushing buttons in graphics mode, the game felt much chunkier and less responsive. I immediately switched after landing a single combo. It felt nasty as fuck.To me it feels like 30fps drop on character win poses or introductions, maybe a random choke here and there when I'm fighting. Would hardly call it rough.