Chapstick
Well-Known Member
Oh my god lmfaoAlso I really hate the WAY excessive dust effects everywhere, as can be seen here for example:
The art team said you WILL look at this dust we’re so proud of
Oh my god lmfaoAlso I really hate the WAY excessive dust effects everywhere, as can be seen here for example:
Leifang: *hits ground*Also I really hate the WAY excessive dust effects everywhere, as can be seen here for example:
Also I really hate the WAY excessive dust effects everywhere, as can be seen here for example:
I'm sure everyone else's clothes will have little clipping in the final version. Well, at least I hope l0lThe dress physics of Leifang's latex/leather dress are really well done though. Its flowy, it has its own weight and there's little clipping. Why can't all cloth behave as consistent?
I feel like the dust thing is just a weird stylistic choice fighting games are starting to go for. Smash has the same thing, and people complained a lot about it there, too.Also I really hate the WAY excessive dust effects everywhere, as can be seen here for example:
I feel like the dust thing is just a weird stylistic choice fighting games are starting to go for. Smash has the same thing, and people complained a lot about it there, too.
we-dust can be good if it's done stylistically
which is not the case with doa6. just low-resolution, nonsensically lit puffs that serve no purpose other than "the screen feels empty"
i'd like an explanation of whatever's happening at 10:23
AN ACTUAL BULGE, IN A VIDEOGAME?????I was really impressed by Spider-Man's/Peter Parkers body model in Marvel's Spider-Man. It's not just anatomically correct, incredibly well modelled and textured (even Peter Parker's three chest hairs, lol), but when I got to talk to the 3D artist on Twitter who made this model, he told me he also made sure to make it attractive/sexy (give it that V shape, give extra definition to certain muscles....and bulges, lol.). That's the one thing most developers still don't pay attention to, even when they get the first two aspects right (anatomically correct, high quality model.)
DOA6 gets all three aspects wrong... Well, here's hoping for DOA7.
Ladies and gentlemen, I present to you, the horrible texture quality of Bandai Namco:
NiCO looks amazing in the thumbnail! Love the colour of that jacket and the hairstyle.Some new gameplay from an event this weekend (Tokyo):
Ladies and gentlemen, I present to you, the horrible texture quality of Bandai Namco: