It's just a different kind of stupid.Oh totally, it's nonsense. Luckily it seems like the S button doesn't resemble dumb phone games and Shimbori was just using a very bad analogy to describe the new feature.
It's just a different kind of stupid.Oh totally, it's nonsense. Luckily it seems like the S button doesn't resemble dumb phone games and Shimbori was just using a very bad analogy to describe the new feature.
oh, so the doa subreddit is on THAT side of the coin. like a more brain damaged twitter/gamefaqs
I don't think it's exactly madness to want to expand your audience. The FGC isn't very big, and won't grow unless there's a reason for new people to play those games. I'm an old-school Virtua Fighter nerd, I love ultra-complex fighter mechanics, but I also like to have people to play with. There's no downside to DOA6 being more beginner-friendly than previous iterations. A game's depth and accessibility are two separate things.
this sounds nice and everything, but i don't look forward to listening to itagaki cocksleeves' endless bitching about guaranteed damage again. if you aren't yet tired of the "DOA holds are evil" crowd here's an even more mentally challenged counterforce to itthe amount of setups you can be thrown into that are inescapable are significantly higher than previous doa games
this sounds nice and everything, but i don't look forward to listening to itagaki cocksleeves' endless bitching about guaranteed damage again. if you aren't yet tired of the "DOA holds are evil" crowd here's an even more mentally challenged counterforce to it
Regardless of how deep the S mechanics have made DOA, there really is something to be said about having a single button to do combos that new people find a lot less intimidating. I had a few non-fighting gamer friends over when the beta was going on and they were actually interested in playing the game, something they’ve never done before with any other fighting game I’ve shown them.
Yeah, and some people find smaller movelists with less inputs to learn less intimidating, as well. But I'm not about to support a feature just because some people find it less intimidating. I'm going to look at it's overall impact. And with those concerns in mind, I think the Special button was a dumb idea.Regardless of how deep the S mechanics have made DOA, there really is something to be said about having a single button to do combos that new people find a lot less intimidating.
Yeah, and some people find smaller movelists with less inputs to learn less intimidating, as well. But I'm not about to support a feature just because some people find it less intimidating. I'm going to look at it's overall impact. And with those concerns in mind, I think the Special button was a dumb idea.
Again, have you played fighting games? You do realize DBFZ also has the same one button combo link for their Lows(free Auto Combo + Super), Mid and High right? Same with KOF XIV and I know there was like 2-3 other games now too.
There's a difference between having "simple combat" and the game being "super simple".
Fatal Rush is just a combo to play around with in Arcade... before doing that alone gives you nowhere near the damage of a full on combo and get your shit pushed in hard online.
And honestly, it seems more like DBFZ where you can use some hits of the FR to further your combo along.
Off topic, but bro that profile pic. Oni was my jam. I really wanted a part 2 to that for the longest time. Alright, back on topicHa! The only way I got to play VF consistently, played VF4EVo and 5R was because I decided to step up to the guys streaming and playing. I was the only person that had did that. They said I got good faster than most of them even thought. I love the fuck outta VF and DoA because without those 2 games, I would have never gotten to experience fun and traveling that I wouldn't otherwise be doing. I'm glad DOA6 is rekindling that fire despite it never really leaving my heart.
I'm glad I'm not the only one who grew up with it. Harder than Souls ever wishes to be. They made a part 2 but scrapped it midway through. There's still files for it. Was being made by a company that wasn't Bungie.Off topic, but bro that profile pic. Oni was my jam. I really wanted a part 2 to that for the longest time. Alright, back on topic
They liked the look of the game and the characters’ personalities the most. I had one friend say how she liked that “nothing was confusing,” in that there wasn’t a bunch of flashes or magic sparks on the screen like Soul Calibur and games like that.This is interesting and what did they think of DOA6?
All facts. I remember I brought up the men need bulge for fan service and half of the community said it was too much. I’m like how can they say that, when certain female characters (cough Lisa) is wearing a diamond sting swimsuit. Yeah.. that isn’t too much.Or show any care about the male fighters bc if you do they go all “REEEEE THIS IS A GAEM ABOUT HOT CHICKS FIGHTING!!!!!!! GO BACK TO YUOR TEKKEN OR STREET FIGHTER REEEEEEE!!!”
I wish that were true.there wasn’t a bunch of flashes or magic sparks on the screen like Soul Calibur and games like that.
I know you don't like particle effects, but you have to admit that there's a massive difference between Hayabusa having some fire in his hands for certain moves and the blinding lightshow of Soul Calibur or the endless sparks that fly everywhere when you do literally anything in Tekken.I wish that were true.
And Tekkens customization makes it optional to have even brighter sparks and flashes. And I’m like, ok but why tho, lolI know you don't like particle effects, but you have to admit that there's a massive difference between Hayabusa having some fire in his hands for certain moves and the blinding lightshow of Soul Calibur or the endless sparks that fly everywhere when you do literally anything in Tekken.
I counter you with a Nico.I know you don't like particle effects, but you have to admit that there's a massive difference between Hayabusa having some fire in his hands for certain moves and the blinding lightshow of Soul Calibur or the endless sparks that fly everywhere when you do literally anything in Tekken.
That’s not much of a counter. Like, she has lightning moves, but they’re very subdued, especially compared to literally any other fighting game. Her abilities are no less fancy than Honoka’s red energy, Phase’s vapor stuff, or Kasumi’s little flower effects. DOA’s always been pretty consistent aesthetically.I counter you with a Nico.
At least where SC is concerned. I don't play Tekken. Too ugly across the board.
"Subdued?" No.That’s not much of a counter. Like, she has lightning moves, but they’re very subdued, especially compared to literally any other fighting game.