leidoa
Member
A Quick Update:
I found where stage values are in the hardcoding - now we can have stages like The Miyama in the randomizer for time attack.
I'm still looking for level select, though. The goal is to enable The Miyama (and maybe other stages) for stage select during versus/training/other modes because it has its own unused stage select icon in the files.
During testing, I tried out stages that had the least errors, making them good candidates for actual stages:
Looks good, but missing collisions and the skybox doesn't cover everything, leaving visible holes in the geometry from too many angles.
I might be able to stretch the skybox down to cover the gaps in the geometry.
Also looks pretty nice. The truck is missing from the scene when loaded as a level. Missing collisions on walls, can walk out of bounds, more viable than Leon's Desert.
Could be interesting as a stage with more invisible walls than The Island or something.
The scale of everything makes the characters look really small in comparison.
The Miyama and all variations work as they should -- however, something in the game randomizes the miyama stages even when you put the value of a specific one. This wouldn't be a problem, but the randomizer includes a stage that is completely blank, so adding the miyama to the stage randomizer makes it a possibility that you'll end up in a blank stage.The rest of the stages are small cutscene levels with no collision+improper sky boxes -- so basically unusable. If I learn how to edit collisions, I might be able to fix Leon's Desert and Bass' Truck Scene to be complete stages.
I'm not sure what's causing the randomizer issue with The Miyama, but I'll keep looking into it, of course.
1: that's amazing that you found out how to make cutscene stage's playable they really look nice especially the bass truck stage i can imagine that stage as an infinite stage similat to tekken stage's , if you can somehow edit the stage to be infinite that will be sick
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2:as for the gameplay mod i think it's better to just keep it as is so it doesn't interfere with the opening cinematics and sparring mode
my ideal mod will be just to replace the old animation with the new ones like ( attacks / stuns / ground stuns / stance /....etc) so the
gameplay looks softer and more realistic like doa4 / doad but still plays like doa2
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3: for tag team stage's i would love to have
The Miyama spring (slope)
Bass truck stage (infinite)
rayhouse (square)
danger zone (explosive)
the burai zenin (slippery)
with this selection you get a variety of different stage functions
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4: last but not least is adding the ( scream voices ) to the stuns and the ( english voice ) from doa2h and doad i would love to have helena's french accent , donno if its possible but it will be a nice addition to the game
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p.s
what's with niki she look really good , is she going to be a test character similar to kasumi a and what kind of style she's going to have
and what about doa3 characters christie , brad wong , hayate ??
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