I have to disagree with Brute too. I guess you could call BotW's visual style generic if you think Studio Ghibli films look generic. I know many people would actually say they are, because these films do share a common style (as do most Disney films and Pixar films).
For games there is also the Ni no Kuni series, which is literally designed by Studio Ghibli.
But if this style indeed has become generic...then maybe we have to overthink if generic really is a bad thing in any case...?
Now, Nino Kuni does have a lot more attention to detail and thus looks imo better than BotW, for the single reason that it is not a vast open world game, like BotW, where they had to make concessions in multiple ways. The most obvious ones being:
1) With a free camera you can't frame every shot to be Ghibli film perfect. Players like
@Jadeinchains will mess up its look, by being handed over the power of the director of photography. XD
2) The other problem is the oudated hardware of the Switch. They had to scale down detail in geometry and texture as well as scaling detail down due to the poor image resolution, which is something like 800p docked and 720p on the tablet and the WiiU.
But even BotW has moments where its game visuals do shine through all of that and I think the very first trailer shows how the game would look like, if hardware and a free camera wasn't limiting Nintendo's designers'/artists' vision:
Regarding the washed out thing that comes up again and again, lol.They choose to use that look/effect for two reasons:
1) to create depth of field in a vast environment that actually isn't that vast. It's an optical illusion to simulate a look like this:
2) It is to hide poor detail and geometry in the distance. As much as I adore Horizon Zero Dawn, it is one of the games that really is tricksing a lot to make the difference of the beautifully detailed foreground to low detail background less obvious and jarring. In some cases, like the huge city of Meridian plus a wide view of surrounding countryside, they have to turn the mist up to eleven.
When I first reached that region I actually thought a bug was going on. XD I posted to Neogaf that something was wrong. That there is always fog in the city. Nah, it is just a necessity to hide shortcomings of consoles. (Even PCs would go down to their knees rendering a environment like that.)
Fortunately the foggy city does still somehow make sense, since it is the so called City of the Sun, lying exactly on the border of wetlands transitioning to a desert, mist is perfectly natural in an environment like that, especially when the sun stands in its zenith. When the sun sets the mist disappears. Also lucky, because then the darkness hides low detail backgrounds.