I've been messing with inputs lately, so this update has a few changes concerning inputs. First off, Hayate's cartwheel is still replaced by 88K/22K, but previously I had implemented that by replacing its animation, which was somewhat buggy and often made him whiff. Now I've changed the game to "read" 8P+K and 2P+K as valid inputs for 88K and 22K, meaning its no longer buggy and performs exactly the same as if you were to use 88K/22K.
Great to hear. I had the same setup a few years ago where I replaced the animation but something in the FSD system was causing it to still go kilter like it had the FSD of the cartwheel with the animation of 88K. Glad to hear you actually fixed that as I wasn't able to figure out the reason.