PC: Community Mod Resources

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bbb

Well-Known Member
figured it out

Wmh1UDu.jpg
 

huchi001

Well-Known Member
LAUGHING OCTOPUS WIP

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DigitalCookie

New Member
the boss characters have their own FX file. It's just hard to find because it doesn't have a decrypted name yet :)

put the text from the quote in a text file, name it something like boss.dat and put it into the 'dat' folder from lnk_reshuffle
The file should then show up in the asset browser

still doesn't help us on how to put that aura on other characters though ...

Oh wow, thanks. I thought they must have had their own FX but it was literally nowhere to find, lol. Now I get why. I'm gonna try stuff with it, maybe I can get it to work...
 

ChrisArmoun

Well-Known Member
How can I add this mod and Amy's mod to uMod, so that I can use them on the game?
You can't use uMod to add these to the game. uMod can only overlay a modified texture on an existing mesh. For these mods, especially if you want to use the included hair TMC, you'll need to use lnk_reshuffle. If you want to use the outfits without the hair, you can also use DLC tool.

umod? lol
Be nice.
 

Amaso

Active Member
It can be possible to put the shiny agent secret in "A" detail and "B" detail the matte costume


I don't think that's possible ...
Since this is related to the Material not Texture ...

Though I have an idea
Create 2 identical meshes one is shiny and one is matte make one visible with Hair A and the other hidden.
Though I don't know if that's really going to work out well :p .
 

bbb

Well-Known Member
Tina Rachel Marie Rose Secret Agent Mod
Credit goes to @bbb for the original costume
Edited by me
View attachment 17353

marie rose would probably zip it up all the way since she has nothing to expose XD

Bbb would you be able to release this with the matt version too?
I love the matte version too, would love to have it for Nyotengu :)
It can be possible to put the shiny agent secret in "A" detail and "B" detail the matte costume
I don't think that's possible ...
Since this is related to the Material not Texture ...

its possible to do it with detail selection

Dm0E0RN.jpg
 
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