KING JAIMY
Well-Known Member
Thanks.Good list, although I think Lisa and Kokoro should be higher.
Where would you place them?
Thanks.Good list, although I think Lisa and Kokoro should be higher.
To steal your method this is how I'd see it.I'm bored. So I decided to create my own tier list. Thoughts?
SS (Overpowered): None.
S+ (Top Tier):
S (Strong):
S- (High Tier):
A+ (Above average):
A (Balanced):
A- (Below average):
B (Situational):
C (Weak):
D (Unviable): None.
Honestly I wouldn't say any character is unviable or overpowered at the moment. Some characters need buffs/nerfs more than others, though.
Pretty solid list overall, though I'm interested in a few placements. Firstly, I agree that Kokoro & Lisa are a little on the low side. Ayane is pretty good, but is she really "S+" tier... particularly compared to the characters in the "S" tier. Christie & GenFu are bonafided top tiers but I find that they tend to be more effective in the long run that someone like Ayane. LeiFang I think is likely closer to "S+" tier than Ayane but of course it's subjective. Phase-4 & Leon could also be a little higher too thanks to how well they can capitalize on a correct read or an opened up opponent. But all in all, it's a fair list!I'm bored. So I decided to create my own tier list. Thoughts?
SS (Overpowered): None.
S+ (Top Tier):
S (Strong):
S- (High Tier):
A+ (Above average):
A (Balanced):
A- (Below average):
B (Situational):
C (Weak):
D (Unviable): None.
Honestly I wouldn't say any character is unviable or overpowered at the moment. Some characters need buffs/nerfs more than others, though.
Destructionbomb said:Akira top 5
I put him on 6. That's not too bad, eh?Akira top 5.
Character needs to be explored a bit more IMHO to get a more accurate evaluation overall, but I think I have Akira pegged at the #3-6 slot. I realistically can't see him lower than #7 at the moment.Ahaha no it's not bad at all. Everyone for the tier list is up to their choosing, can't complain about that one. Although I truly believe he's top 5 in either #4 or bottom of 5.
Leifang so high... all because she can spam parry. Besides that akira should be op or Gen fu level since he gets guaranteed combos off of guard breaks. Just seen some akira in action and it's scary.Pretty solid list overall, though I'm interested in a few placements. Firstly, I agree that Kokoro & Lisa are a little on the low side. Ayane is pretty good, but is she really "S+" tier... particularly compared to the characters in the "S" tier. Christie & GenFu are bonafided top tiers but I find that they tend to be more effective in the long run that someone like Ayane. LeiFang I think is likely closer to "S+" tier than Ayane but of course it's subjective. Phase-4 & Leon could also be a little higher too thanks to how well they can capitalize on a correct read or an opened up opponent. But all in all, it's a fair list!
Don't underestimate how much "spam parry" can work in high level play with someone like Leifang. That's not even the most annoying shit to worry about if you've faced a true Leifang player before, which are her obnoxious crush moves and numerous moves and strings that are safer than they should be. This is only a chunk of what makes her aggravatingly good too. Akira is a Top 5 quality character. "Guaranteed combos" off of guard breaks is a regular thing in VF, and it translates into brutal pressure in DOA5LR.Leifang so high... all because she can spam parry. Besides that akira should be op or Gen fu level since he gets guaranteed combos off of guard breaks. Just seen some akira in action and it's scary.
She's safer than most of the cast especially considering that she can do dumb shit like 3P+K, 1P+K, 46P, etc. after moves that tend to keep her safe. Citing 6P, 66K, 1P, etc. as unsafe is misleading because those moves all have follow-ups (like you mentioned), meaning that you need to punish them on "read". Should I list Ayane's, Kasumi's or even Christie's unsafe moves in comparison? I'd probably fill out an encyclopaedia. Leifang is definitely one of the safer characters on the roster compared to most.Don't know where you get the idea of Leifang's safety... Her best moves are EXTREMELY unsafe.
9KK: -15
3P+K: -15
2H+K: -18
66K: -12
1P: -12
6P: -12
3P: -13
46P: -12
She has small mixup options within her strings to kind of make up for how unsafe they are, but generally those are also unsafe;
You can mix up 9KK with 9K for -12 or 9KKK for -13
3P+K can be done from multiple strings, like from P2P P+K. After P2P, you can do P for -8 or 2K for -19. Not only are all options unsafe, one sidestep beats everything.
66K can be followed up with another K that's -15.
After 1P you can either do another P being -11, or go into unshu which has high risks against any good player.
After 6P you can go into unshu, do another P for -8, go for K to be at -14, and follow that same K with another P that leaves you at -15 and can be interrupted by i10 jabs. All unsafe options, except the K after unshu, but the opponent had to be sleeping to not react to the unshu.
3P has a bunch of options after it, but only the 3PPP and 3PPKK options are safe.
Her best safe move is 1P+K. Although it's arguably slow, its evasiveness makes up for it. Other than that, she either has to be extremely close for safety (7K, second punch in 4PP), the moves are extremely slow (H+K, 6H+K, last punch in 4PPP), or they are highs (PPP, KK, 8P, 64P).
What makes fighting against Leifang difficult is that she can make people both afraid to block and afraid to attack. All that goes out the window when you space against her though. She is definitely NOT safer than she should be.
I thought all her 66P's got changed to -7. You mentioned P2PP and 6PP being -8Don't know where you get the idea of Leifang's safety... Her best moves are EXTREMELY unsafe.
9KK: -15
3P+K: -15
2H+K: -18
66K: -12
1P: -12
6P: -12
3P: -13
46P: -12
She has small mixup options within her strings to kind of make up for how unsafe they are, but generally those are also unsafe;
You can mix up 9KK with 9K for -12 or 9KKK for -13
3P+K can be done from multiple strings, like from P2P P+K. After P2P, you can do P for -8 or 2K for -19. Not only are all options unsafe, one sidestep beats everything.
66K can be followed up with another K that's -15.
After 1P you can either do another P being -11, or go into unshu which has high risks against any good player.
After 6P you can go into unshu, do another P for -8, go for K to be at -14, and follow that same K with another P that leaves you at -15 and can be interrupted by i10 jabs. All unsafe options, except the K after unshu, but the opponent had to be sleeping to not react to the unshu.
3P has a bunch of options after it, but only the 3PPP and 3PPKK options are safe.
Her best safe move is 1P+K. Although it's arguably slow, its evasiveness makes up for it. Other than that, she either has to be extremely close for safety (7K, second punch in 4PP), the moves are extremely slow (H+K, 6H+K, last punch in 4PPP), or they are highs (PPP, KK, 8P, 64P).
What makes fighting against Leifang difficult is that she can make people both afraid to block and afraid to attack. All that goes out the window when you space against her though. She is definitely NOT safer than she should be.
I've been out of the loop for a while due to building my house and moving a bunch of times, so this might be true. It's actually a good change if it's the case.I thought all her 66P's got changed to -7. You mentioned P2PP and 6PP being -8