Watch Requiem play Leifang. You're welcome.
I've already watched over 6 videos and have not seen what you're talking about. I only saw 7P once, and in that occasion he got hit in the face. If you could actually point me towards what you mean, that would be great.
Still not convinced.
There is literally no DOA player in the community that can tell me if something is or isn't worth doing in footsies in this game. You are not going to "easily counter these with a simple side step". 66P is an i14 frame move, that is fast as hell for a footsie tool. That's like saying you'll easily side step Akira's 2K which is an i13 low. You are not going to see and react to this so easily. It is a read.
That's quite an interesting perspective, considering I didn't mention reacting to the moves specifically. Not everything should be done on reaction. After a 2H+K, the best thing to do is to stagger escape and block. You can definitely see a second 2H+K coming, and even if you don't, you can stagger escape + fuzzy guard to help your defense, since it'll likely help you block low and avoid a high grab. It's not about reaction. It's about doing the best thing in the moment to avoid damage. If you see an aggressive Leifang that's constantly switching these kinds of linear pokes, one sidestep beats over half her moves list. She lacks proper circular moves and the ones she has are either in-string, highs or only work up close. You don't have to react to a single actual move, you simply have to make the best possible choice at the moment the opponent moves an inch, and you're set.
Leifang's 2H+K and Ayane's 33P are both long range lows at i20 frames, you are not going to react with side step every time you see (or barely see) either move. This is not easily reacted with a side step. There are so many ways to condition people to get hit by these if you are good at footsies and the neutral game.
I'm not saying you can't condition people to get hit by them. That was not the point. The point was that they cannot be considered effective long range moves, given that something being effective actually gives you some proper advantage to follow-up with. This discussion was about long range attacks. A 2H+K hits on approach like you mentioned at quite a distance, but what do you follow up with when it hits at that long range? You only have +6 to do something.
(7)PP to get crushed?
K to get crushed?
(7)P2P to get held by someone expecting her 9P after the 1st P whiffs?
Her slow H+K to get hit in the face?
Dash in to get hit in the face?
Another 2H+K to get hit by pretty much any 6P from any character?
It's all a guess. That's not what I consider 'great' moves or being 'great' at long range. Great at long range is being able to grab across the screen like Momiji/Ayane. Great at long range is Hayate's 3H+K. Great at long range is Kokoro's 33P/214P/236P/8P/1P. Great at long range is Hitomi's 46P, 236P, 3H+K and so on. Why? Because they close the gap and leave you at an advantage, whereas Leifangs moves leave you in pretty much the same situation after the hit.
There is one move that would be quite good at long range if it were safe, and that's her 1KP. Sadly, it's an unsafe move.
Leifang's 2H+K is a good poke and a great counter poke. 66P is a great poke, good way to harass people in the neutral in combination with 2H+K, and a great whiff punisher.
66P is good for closing the gap, but it's a single hit that pushes your opponent backwards. This only forces you to play the long range game again.Useless? Definitely not. You can finish a fight effectively this way. Very useful at long range? No. It's just ok, not great. I think the situation with 2H+K has already been explained enough.
And please do not tell me that an i20 frame move is slow in the neutral when I main a character that has a combination of i18-i20 frame mids and lows that are hard to see immediately.
Animation plays a role in multiple ways. First there's the confusion of moves looking like each other. No one is going to know if I do Leifang's PP4P rather than her PP2H+K because they look like each other. Even though they're both quite slow and in-string, no one will be able to see the difference in the moment. A sidestep beats both, but I digress.
Another influence is simply the way things are animated. The amount of frames a moves is does not equal how slow the animation looks. A good example is Kokoro's 8P vs her 46P. 8P is actually faster, but it looks slower.