PC: Community Mod Resources

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mralex

Well-Known Member
custom exported meshes usually end up being in a different location then where you place it. so its probably there, just someplace else you haven't seen, so must be offset in edit mode to compensate for its misplacement.

eg. my lollypop chainsaw pigtails gets repositioned up for some reason, so I had to move it down so it would sit right on the head in game and in noesis

http://i.imgur.com/C0SbYoB.jpg

Ok, I did the same with the claire jacket and that happend
 

bbb

Well-Known Member
Ok, I did the same with the claire jacket and that happend

a trick you can try, but it only worked once for me for some reason. if you join your jacket mesh with another doa mesh, then delete the doa mesh, the jacket might remain in its proper location
 

bbb

Well-Known Member
This will be the final update to the shoeless kokoro swimwear mod. with the new blender tool, I was able to make the ankles perfectly seamless with no overlapping meshes

7Gzeu8H.jpg


http://www.mediafire.com/download/v5yse1cyq62u8yn/kbf3.7z

bbb thanks!!!! i will try this!!!

You're welcome :)
 

mralex

Well-Known Member
are you injecting it into a part that has the same bones as what you weight painted in blender?

I want to make a dark phase 4 with piercings, i extracted the face and made the piercings, later i extracted the tmcmesh

before to extract i need to do something?

EDIT

------------------------

For now the only thing that i made was that
 

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bbb

Well-Known Member
I want to make a dark phase 4 with piercings, i extracted the face and made the piercings, later i extracted the tmcmesh

before to extract i need to do something?

EDIT

------------------------

For now the only thing that i made was that

you can only inject into face tmcs using version 0.2.1. of polygon insert tool. the faces don't work with the newer versions for some reason
 

rapgeekman

Member

bbb how can i swap TMC file face for nyotengu? i try to swap your files with nyo COS 1 (on ink lnk_reshuffle v3) but my game crash. help me please :)
 

typing_wasted

New Member
IIRC in order to work ingame, it was you can't increase the total number of vertices when you edit model but now you can or... not? (seeing that whole imported pigtails which looks awesome BTW)
 
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immi

Well-Known Member
hello.
do you find way to replace dinput8.dll to other dll.
thank you for all thing

can you retest with this dinput8.dll: Download
any give me the mod.log if it fails.

there are also two options in gedosato which might(!) help:
delayDetouring and interceptOnlySystemDlls
 

navmesh

Member
Some tmc (dead or alive 5 last round pc) can't be extracted by archivarius2 , such as momiji dlcu 021.tmc (358140.lnk)
Please tell me is there anyway to extract it ?
Thanks
 

Lei-Fang

Well-Known Member
@bbb

I'd love to make Lei-Fang's hair much longer.. But is that even possible with Blender ?

The results are hilariously awful :confused:

I dunno.. should I translate / scale the hair mesh / vertices ?

3.png
 

bbb

Well-Known Member

bbb how can i swap TMC file face for nyotengu? i try to swap your files with nyo COS 1 (on ink lnk_reshuffle v3) but my game crash. help me please :)

you select nyotengu from the character drop down list, then you select her face in the drop down list beside that, then inject the new face files. but before you do that, you must undo your previous injection by opening up mod.config and deleting the text entries.

IIRC in order to work ingame, it was you can't increase the total number of vertices when you edit model but now you can or... not? (seeing that whole imported pigtails which looks awesome BTW)

that was only with the metasequoia tool. the blender tool is a whole different animal. you can bring in any custom model or make any modification you want.

My tmcmesh with the piercing appears in Noesis but in the game doesn't have effect

did you transfer weights from the face to the piercings?

@bbb

I'd love to make Lei-Fang's hair much longer.. But is that even possible with Blender ?

The results are hilariously awful :confused:

I dunno.. should I translate / scale the hair mesh / vertices ?

View attachment 12745

the hair animation was created for hair of that length, so increasing the length will mess up how it animates. its possible to make it shorter, but longer is a bit more difficult. try scaling it so the hair mesh vertices will expand evenly, but try a little bit at a time. increasing the length a little bit should be fine, but too much might break the animation.
 
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