Controlling space is showing you are comfortable in the areas of space you're at, while also making it an objective for the opponent to figure out how to approach you.
The other thing about whiffing comes down to the question of good whiffing and badly whiffing. Good whiffing is whiffing a move at the right range(s) and you are not going to be punished for it (doing it when the opponent is not looking for what you're doing in particular). Badly whiffing is whiffing moves with at incorrect moments with poor spacing.
Going against a character that some better range in certain things than you is to just learn when they like to use that move. Looking for it, and making adjustments to stop it or punish it when you know it's coming. Also Ein does not have greater range than Ayane, when people are zoning, they are generally relying on moves that have good range so that's hard to approach if you don't know what to look for. The best way to deal with zoning is to get within their strike range but not necessarily commit to much, or anything.
Doing so allows you to see how soon they press a button and which button they generally go for. And how often they press a button(s) in their strike range. This is how you can develop your whiff punishment based on the actions the opponent is making.
As for the Hayate match up, I'll actually come back to that with more detail since I'm in the middle of training at the moment.
The other thing about whiffing comes down to the question of good whiffing and badly whiffing. Good whiffing is whiffing a move at the right range(s) and you are not going to be punished for it (doing it when the opponent is not looking for what you're doing in particular). Badly whiffing is whiffing moves with at incorrect moments with poor spacing.
Going against a character that some better range in certain things than you is to just learn when they like to use that move. Looking for it, and making adjustments to stop it or punish it when you know it's coming. Also Ein does not have greater range than Ayane, when people are zoning, they are generally relying on moves that have good range so that's hard to approach if you don't know what to look for. The best way to deal with zoning is to get within their strike range but not necessarily commit to much, or anything.
Doing so allows you to see how soon they press a button and which button they generally go for. And how often they press a button(s) in their strike range. This is how you can develop your whiff punishment based on the actions the opponent is making.
As for the Hayate match up, I'll actually come back to that with more detail since I'm in the middle of training at the moment.