Which is kinda the point for the latter considering multiple Japanese artists designed their own creations for SC4...you can't expect ALL of them to fit the style of SC series as a whole.
And a huge gap? Are we playing the same game in which DOA4 pretty much gave us Kasumi's and Hitomi's endings? Or the typical stereotypes you see in Anime these days? Did we play DOA4? Because I definitely did and that anime influence that was already there exploded at DOA4.
Dude you play Mila...you honestly think despite being trained in MMA hand to hand combat, she would have a body that she does and want to be taken seriously? Even "realistically", the females AND males have body types that make the stuff they can do impossible(word to the wise, Bass the ONLY closest person to having a realistic bodysize for what he does)
And you don't think anyone can see that type of thing with any other female or male in this game?
Mila is the "Tomboy", Kasumi is the "martial pacifist dandelion", Ayane is the "brooding bitch", Hayabusa is the "silent badass".
You walked into that one.
So what? How does that help your point that holy shit, there maybe some fighters who bare resemblances to others...it's like it's never been done before...
You are right, they must be completely generic people instead of just being homages. Now I'm done with this conversation because I don't want Brute killing me nor this thread.
Yes, multiple japanese artists designs characters for SCIV. An elven version of Scherazade, Kamikirimusi (My favorite SC charcter), the whore with the swords, the clockwork girl (who's canon by the way), etc. Except THAT artist, who was just lazy and reused a character from his manga/anime.
Again. Big difference between "kind of anime" and 'Straight copy of existing character." Yes DOA4's endings were so kawaii, but they were still DOA. Honoka isn't even a DOA character, she's from Love Life. They just slapped giant tits on her.
Huge gap there.
On the realistic character models, its mostly just the face and hair, and more detailed texturing.
Yes, "Mila is the "Tomboy", Kasumi is the "martial pacifist dandelion", Ayane is the "brooding bitch", Hayabusa is the "silent badass"." But you know what the big difference is? You can still instantly recognize them. Everyone can recognize the MMA girl wearing Victoria, Sweetest Sting gear, with two tone black and red hair. We all instantly recognize that as Mila from DOA. Everyone instantly recognizes Kasumi, with her distince red ponytail and blue outfit. Everyone instantly recognizes Ayane, with her distinctive, hair, bandana, and red eyes. Everyone instantly recognizes Hayabusa.
Marie rose is COMPLETELY indistinguishable from other lolis. Which is intentional on TNs' part because that's what japan likes. Can't even tell it's supposed to be her when I see art.
Fitting an archetype isn't the same as being a generic stock design.
On Juri and Jolyne, AGAIN, there's a big difference between simply resembling another character, or paying homage, or being inspired by another character and BEING A STRAIGHT COPY OF THEM.
For example, Jann Lee? Notice how he's not just called Bruce Lee with Bruces exact physical appearance.
Juri? Notice how he's not actually named Jolyne with the exact same appearance. Just obvious element inspirations like the clothes and hairstyle.
Bass? Obviously another Hulk Hogan inspired design, but he's not straight up Hulk Hogan, complete with the same name.
Honoka, though? EXACT COPY of Honoka from Love Life or whatever its called, just with giant tits.
You're digging yourself in a hole here.