Tempest
Well-Known Member
Tokyo was though. He wasn't saying her damage was low, just that it was lower than what he was used to.I was never comparing her to anyone else's damage output.
Tokyo was though. He wasn't saying her damage was low, just that it was lower than what he was used to.I was never comparing her to anyone else's damage output.
Still, her damage is not on the low end and I was never comparing her to anyone else's damage .
Tokyo was though. He wasn't saying her damage was low, just that it was lower than what he was used to.
That was never guaranteed to begin with. The opponent could duck it. It's just good damage if you can land it because of the stun, which she still has from it.Did anyone notice Kasumi loses a lot of her stuns when she's behind the opponent in LR? After 66T-T, her K3K no longer cripple stuns. Nor does her 6P+K. Why was it taken out?
Oh just tested it. I guess K3K still stuns, but 6P+K and 66P don't.
That was never guaranteed to begin with. The opponent could duck it. It's just good damage if you can land it because of the stun, which she still has from it.
66P was never guaranteed, either. Nor would actually cause a deep stun, since it can be slow escaped on BT. With 6PK,if people didn't slow escape, they would be put into a deep stun. None of those were free. 6P6K, 6PK, 7K, & 4PK are all guaranteed after it.
Yeah that is just timing. It always works. Even on the heavy characters.Btw, is there actually a special reason why the ground bounce from 66K~K does not always happen? Is that only a matter of timing?
66P still causing that stun, your opponent can not slow escape even a little bit or it will not work. I still use it after H+K once I see a player who is not SE'ing. How are you trying to do it where it is not happening for you?
Ahhh that sucks. Thanks for that heads up. Can she get a guaranteed CB setup, or would it depend on the opponent slow escaping or a specific situation?
OH MY FUCKING GOD! I HATE THAT SHIT!!!! You don't know how many times i've done, H+K>6K near a wall and it does that. I need to pray.
I have a problem inputting 6P6K too quickly after parries and it ends up coming out as 6K but why does this happen where it whiffs even though it's right against your opponent's back? I've had this occur several times but this was the first I was able to record it. Here it is slow and up close
It only seems to happen against walls
it whiffs even though it's right against your opponent's back?
It was online but I tested it offline too. Go into any stage with walls, record the dummy doing 6P6K. Parry the 6K of 6P6K in open space and do 6K, it'll work. Move over to have your back against a wall and do it again and it'll whiff.Was this done online or offline?
It's 6P's hitbox. On certain characters & certain situations, 6P will whiff when it shouldn't. Probably would be best to use 4PK in that situation regardless because it's happening near the wall. 33K even, depending on how unsafe they are after the parry. More than likely, you would do 4PK since it's a BNB follow up for anything -8 or more (-13 with the 5 frames it takes to recover). You would get more potential damage than you would with 6P6K since it wall slams & don't give you enough height to follow up with a full combo other than 4PKK with 33P 2P. Unless you're good on execution with PKKK or PKK7K (which is really hard to time).It was online but I tested it offline too. Go into any stage with walls, record the dummy doing 6P6K. Parry the 6K of 6P6K in open space and do 6K, it'll work. Move over to have your back against a wall and do it again and it'll whiff.