"This ends now. By my hand!" Kasumi's DOA5LR Discussion Thread

Allan Paris

Well-Known Member
Oh, my bad then. I thought he was saying her damage is low in general. That is how the statement came across to me.
 

PMS_Akali

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Premium Donor
Did anyone notice Kasumi loses a lot of her stuns when she's behind the opponent in LR? After 66T-T, her K3K no longer cripple stuns. Nor does her 6P+K. Why was it taken out?

Oh just tested it. I guess K3K still stuns, but 6P+K and 66P don't.
 
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tokiopewpew

Well-Known Member
Standard Donor
Still, her damage is not on the low end and I was never comparing her to anyone else's damage .

Tokyo was though. He wasn't saying her damage was low, just that it was lower than what he was used to.

Pretty much what @Tempest said. While you did not, I was actually doing an comparision of both characters in this moment. That's why I wrote "lower", not "low".

Anyway, its mostly like you said, you just need to know how you get your damage. This includes having the correct mindset in terms of offensive and the ability to use the appropriate moves for given situations (referring to JC's video). However, thanks for reminding me about this little 4H+K setup.

*Edit*

Btw, is there actually a special reason why the ground bounce from 66K~K does not always happen? Is that only a matter of timing?
 
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J.D.E.

Well-Known Member
Standard Donor
Did anyone notice Kasumi loses a lot of her stuns when she's behind the opponent in LR? After 66T-T, her K3K no longer cripple stuns. Nor does her 6P+K. Why was it taken out?

Oh just tested it. I guess K3K still stuns, but 6P+K and 66P don't.
That was never guaranteed to begin with. The opponent could duck it. It's just good damage if you can land it because of the stun, which she still has from it.

66P was never guaranteed, either. Nor would actually cause a deep stun, since it can be slow escaped on BT. With 6PK,if people didn't slow escape, they would be put into a deep stun. None of those were free. 6P6K, 6PK, 7K, & 4PK are all guaranteed after it.

@ToKyo PewPew 66K~K is fully guaranteed on max stun in level 3. She has plenty of ways that she can get it since she has sitdown stuns that give her 66K. If you use it in other levels like 1 or 2, you wouldn't get the bounce. You would get the bound state, but it will be holdable.
 
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PMS_Akali

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Premium Donor
That was never guaranteed to begin with. The opponent could duck it. It's just good damage if you can land it because of the stun, which she still has from it.

66P was never guaranteed, either. Nor would actually cause a deep stun, since it can be slow escaped on BT. With 6PK,if people didn't slow escape, they would be put into a deep stun. None of those were free. 6P6K, 6PK, 7K, & 4PK are all guaranteed after it.

Oh I know it was never guaranteed. Just wondering why it was taken out. Or what caused it to lose its properties.
 

Allan Paris

Well-Known Member
66P still causing that stun, your opponent can not slow escape even a little bit or it will not work. I still use it after H+K once I see a player who is not SE'ing. How are you trying to do it where it is not happening for you?

Btw, is there actually a special reason why the ground bounce from 66K~K does not always happen? Is that only a matter of timing?
Yeah that is just timing. It always works. Even on the heavy characters.

I still try it online even though I know it is going to drop. I have to keep the thought process there for using it. I play offline in casuals and in tournaments more than I play online. So playing online does not hurt me all that much. It is annoying as hell.
 

PMS_Akali

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Premium Donor
66P still causing that stun, your opponent can not slow escape even a little bit or it will not work. I still use it after H+K once I see a player who is not SE'ing. How are you trying to do it where it is not happening for you?

In 5U, if you use 66T-T and folllow it up with K3K it would cause the back stun. You could then use 66P to extend it, which could then lead into a Powerblow. In LR, trying to use 66P after K3K just causes a normal stun instead of extending the crumble stun. Like, JDE said, it isn't guaranteed, though.
 

MiSS KEiSHH

Member
Hey guys, I was fiddling around in training and I discovered something. Idk if it worked because I'm still on 360 and not next gen but it seems guaranteed. I had the settings on fastest SE, always counter

:6::H+K:, 66K, P, 3P into CB and it catches everytime.
It does 68 dmg.
 

tokiopewpew

Well-Known Member
Standard Donor
Unfortunately, it's not guaranteed. Try setting critical hold to fastest and mid kick and 66K will already get countered.
 

MiSS KEiSHH

Member
Ahhh that sucks. Thanks for that heads up. Can she get a guaranteed CB setup, or would it depend on the opponent slow escaping or a specific situation?
 

tokiopewpew

Well-Known Member
Standard Donor
The only guaranteed CB option I know is when you you use 1T or 236T in the ceiling on them. Some setups with the sitdown stun from 4H+K are pretty good if they don't slow escape, but better don't rely on those too much.
 
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Chapstick

Well-Known Member

I have a problem inputting 6P6K too quickly after parries and it ends up coming out as 6K but why does this happen where it whiffs even though it's right against your opponent's back? I've had this occur several times but this was the first I was able to record it. Here it is slow and up close

ACDlCBH.gif


It only seems to happen against walls
 
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panicitstylor

Well-Known Member

I have a problem inputting 6P6K too quickly after parries and it ends up coming out as 6K but why does this happen where it whiffs even though it's right against your opponent's back? I've had this occur several times but this was the first I was able to record it. Here it is slow and up close

ACDlCBH.gif


It only seems to happen against walls
OH MY FUCKING GOD! I HATE THAT SHIT!!!! You don't know how many times i've done, H+K>6K near a wall and it does that. I need to pray.
 

tokiopewpew

Well-Known Member
Standard Donor
it whiffs even though it's right against your opponent's back?

... because this move's hitbox has always been stupid and will always be just like as many of her others. There are a lot of characters where I am always surprised what kind of long range and duration their attacks have and still hit but Kasumi is excactly the opposite around.
 

Chapstick

Well-Known Member
Was this done online or offline?
It was online but I tested it offline too. Go into any stage with walls, record the dummy doing 6P6K. Parry the 6K of 6P6K in open space and do 6K, it'll work. Move over to have your back against a wall and do it again and it'll whiff.
 

J.D.E.

Well-Known Member
Standard Donor
It was online but I tested it offline too. Go into any stage with walls, record the dummy doing 6P6K. Parry the 6K of 6P6K in open space and do 6K, it'll work. Move over to have your back against a wall and do it again and it'll whiff.
It's 6P's hitbox. On certain characters & certain situations, 6P will whiff when it shouldn't. Probably would be best to use 4PK in that situation regardless because it's happening near the wall. 33K even, depending on how unsafe they are after the parry. More than likely, you would do 4PK since it's a BNB follow up for anything -8 or more (-13 with the 5 frames it takes to recover). You would get more potential damage than you would with 6P6K since it wall slams & don't give you enough height to follow up with a full combo other than 4PKK with 33P 2P. Unless you're good on execution with PKKK or PKK7K (which is really hard to time).
 
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