Dead or Alive 5: Remaining Issues

virtuaPAI

I am the reason why you are here!!!
Staff member
Administrator
DR2K said:
DOA4 was DOA 0 frame advantage, 0 guanteed combos, 0 frame counters, 0 tournament attendance.

Thus it was the god like doa lol.
 

OSTCarmine

Active Member
Wasn't god hand just being able to see through the bathing suits with 3D glasses?
i think that's perv eye

ok... i think it's time somebody RE-rails this derailed thread a bit. And so - na na na na na na na na Carmine!
On the subject of Low hold, are there any other practical fixes that TN could apply at this point, or in a patch? I would think increasing recovery frames is the best bet but AKNova does not mention this option. Somebody else did though, and i agree with that guy. Im too lazy to go look for whomever that was, but you have my vote, nameless cool guy.
On the subject of Holds in general. Im kinda ok with letting TN just keep testing various methods of implementation for this. All they need to do is get better each time they try and we may have the perfect (or as close to perfect) build in one or two more games. Im quite convinced at this point that it is a crazy hard thing to balance, so im cutting TN some slack here
 

AKNova7

Active Member
ok... i think it's time somebody RE-rails this derailed thread a bit. And so - na na na na na na na na Carmine!
On the subject of Low hold, are there any other practical fixes that TN could apply at this point, or in a patch? I would think increasing recovery frames is the best bet but AKNova does not mention this option. Somebody else did though, and i agree with that guy. Im too lazy to go look for whomever that was, but you have my vote, nameless cool guy.
On the subject of Holds in general. Im kinda ok with letting TN just keep testing various methods of implementation for this. All they need to do is get better each time they try and we may have the perfect (or as close to perfect) build in one or two more games. Im quite convinced at this point that it is a crazy hard thing to balance, so im cutting TN some slack here

I just don't understand why aesthetics are governing this low hold.instead of just fixing the animation like it should be. It doesn't make any sense at all. In what way whatsoever does increasing recovery frames make sense? So people can land free sit-down stuns which they hope to be guaranteed after some fixes straight into critical burst, launch and 33%? It just, seems like a lazy fix to say the very least. If realism should govern fighting games, people launching people 10 feet into the air wouldn't make sense either.

Why should low holds be treated any differently?
 

Rikuto

P-P-P-P-P-P-POWER!
I just don't understand why aesthetics are governing this low hold.instead of just fixing the animation like it should be. It doesn't make any sense at all. In what way whatsoever does increasing recovery frames make sense? So people can land free sit-down stuns which they hope to be guaranteed after some fixes straight into critical burst, launch and 33%? It just, seems like a lazy fix to say the very least. If realism should govern fighting games, people launching people 10 feet into the air wouldn't make sense either.

Why should low holds be treated any differently?

Try to view things from the angle of "what is annoying bullshit" and "what is not".
 

AKNova7

Active Member
Try to view things from the angle of "what is annoying bullshit" and "what is not".

Well, maybe it's just me, but people ducking under my highs with low holds is pretty annoying bullshit, and even though I don't think anything is "cheap", because in fighting games and fighting alike you do what you need to do, it's pretty "cheap" that they can guess the opposite level of what I'm doing and still get the whiff. So, in that regard, I really don't think low holds should tech crouch.
 

Rikuto

P-P-P-P-P-P-POWER!
Well, maybe it's just me, but people ducking under my highs with low holds is pretty annoying bullshit, and even though I don't think anything is "cheap", because in fighting games and fighting alike you do what you need to do, it's pretty "cheap" that they can guess the opposite level of what I'm doing and still get the whiff. So, in that regard, I really don't think low holds should tech crouch.

We are of one mind then. Do what is necessary yes, but from a design standpoint I think the low hold avoiding highs is quite dumb as well. There is no real balance justification for that.
 

OSTCarmine

Active Member
all im saying is - there aint much that TN is going to do to fix that at this point. also, some people use that mechanic on purpose when they know the opponent is likely going to finish with a high or mid. its not just missed whiffing. you ARE right though. it SHOULD not work like that, but it does and it will keep doing so throughout DOA5.
 

EMPEROR_COW

Well-Known Member
Premium Donor
my only remaining issue is ...

I want the lost recovery frames back to sum up the total of hold frames to 35 instead of 30 ..
(i.e.: return it back to Alpha demo status)

This reduces spammability rate as well as increases punishability, without it being entirely slow ..

if they do this fix again.. then I will be extremely happy
 

virtuaPAI

I am the reason why you are here!!!
Staff member
Administrator
Might as well make it 40 frames total. 0/17/23 or 0/18/22. That would be enough frames to properly follow up with an attack.
 

Jefffcore

Well-Known Member
I think the active window matters more than recovery. If the active window is between 9 - 11 you can't throw it out before the attack is thrown. If the person holding is off anything over that is going to catch them. It would be beneficial to delay attacks or use slower attacks instead of sitting there watching for the hold while they SE. Recovery wouldn't be as big an issue.
 

MajesticBlue

Active Member
It would be awesome to be the guy who gets to make changes and balance things. Really would love to find the most ideal numbers to make the hold right. The trickiest seems to be the low hold. If holds were 0/12/28, low holds should be 0/6/34 lol or maybe 0/12/38. Just because you can use them to crush.....doesn't mean you should. Hahaha. If only I could test the numbers and see how it changes the game.
 

virtuaPAI

I am the reason why you are here!!!
Staff member
Administrator
A 12 frame window is more than enough to pull off a hold. Only side effect, you are bound to get a higher percentage of high counter holds.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top